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Solo dev Jonathan Barbosa Dijkstra “Learning new skills is a great motivator”

PreMortem.Games

I had literally just started programming 6 months prior and now I’m building a full game? All this before there’s ever any playtesting done. If I’m happy with this design, I’ll prototype it and test that prototype. I played around with a few ideas and one of them was a simple cube rolling puzzle game.

Dev 104
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Istanbul Gaming Summit 2023

Deconstructor of Fun

Running through the market by genre, Kress noted that King has done quite well, but other genres had suffered badly, with strategy, RPG, match puzzle, and casino games all down double digits. Shooters got creamed”, too, he said – down 33%. Kress predicted another two years of western market decline at around 5-10%.

Games 59
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Board Game Pacing: Keeping Your Game Interesting (Tasty Humans Pt. 5)

Brand Game Development

After all, he created the pattern building game that we call Tasty Humans , so it makes for a great case study! In my first prototype, I had special “Draft Leaders” cards shuffled into segments of the Adventurer deck. In playtesting, the time between turns has rarely been an issue. His unedited original post can be found here.

Tile 130
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Zugzwang as a pole dance upward unto heaven

Radiator Blog

I first prototyped it back in 2019, but I didn't really know how to finish it. Originally this was prototyped as "Saugzwang" and I made it for the 7 Day Broughlike Jam back in 2019. A dense randomized mini-chess puzzle where everything matters. Can we build a sex dungeon that would do Jane Jacobs proud?

Code 52