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Ask a Game Dev - Untitled Article

Ask a Game Dev

When designing a puzzle, a designer must think of the process by which the player interacts with them. Place and advertise the clues to the puzzle goal within the environment. This can be subtle or it can be obvious, depending on whether the puzzle is optional or part of the critical path.

Puzzle 52
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Solo dev Jonathan Barbosa Dijkstra “Learning new skills is a great motivator”

PreMortem.Games

I had literally just started programming 6 months prior and now I’m building a full game? All this before there’s ever any playtesting done. I played around with a few ideas and one of them was a simple cube rolling puzzle game. So I made a shift in puzzle design to negate that. And the biggest pitfalls?

Dev 104
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10 Elements of Good Game Design

Brand Game Development

On the other hand, playing Tasty Humans has short turns, which helps the game stay snappy even though it’s a brain-burny puzzle game. If you hate the game you’re playtesting, do something different. Don’t just playtest it and refine the mechanics. The mere threat is usually enough to keep the game going.

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Become a Patron on Patreon?

Sirlin

Patrons helped playtest and also just point out errors or give suggestions how to improve things. At the $25 subscription level, patrons get all that plus they can see all the latest gameplay materials for the tabletop games so they can make their own print-and-play version, and they will get builds of the digital games when those are ready.

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Learn How To Use Data to Build and Grow Hit Games - Part 1

Deconstructor of Fun

This two part series on how to build and grow products with data is written by, Oleg Yakubenkov , CEO @ GoPractice. There are many more ways how data can increase your chances of building and operating a successful mobile game. No one tried to challenge whether it was worth building what the team originally had in mind.

Data 52
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Friday Questions #3

Grumpy Gamer

When I need to compile a Windows or Linux build, I start up a VM. If I was ever to do Monkey Island 3a, the trick would be to take the core of the secret and build it into something that lived up to the hype. Lancelot's Hangover: After beta testing, what do you do if you realize a series of puzzles doesn't work.

Puzzle 52
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The Kristala Dev Blog - Issue #33

Astral Clock Tower Studios

When we last met, we shared some exciting updates from our time exhibiting at Play NYC 2021, and shared all the work that went into ensuring the exclusive build we prepared for the convention was in tip-top shape and ready to be played. Music is an important piece of the Kristala puzzle. Concept Art. Take a look!

Dev 52