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The Kristala Dev Blog - Issue #19

Astral Clock Tower Studios

Here's a look at some of the pieces Nick created for this purpose, including a cool homage to our studio itself. Lastly, Nick revisited the 3D model for his previously created Anagativa skeleton to improve its shape and textures before handing it off to Allie for rigging and animation. Can you spot it? Let us know in the comments!

Dev 52
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What is Cel Shading & How to Use It?

Game Designing

Without their signature style, one may not even recognize their clips. Studio Ghibli and Nintendo are excellent examples of this. To explain this in simple terms, we will go back to Studio Ghibli, an acclaimed Japanese animation film studio. Other Studio Ghibli movies that use cel shading include Princess Mononoke.

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The Kristala Dev Blog - Issue #21

Astral Clock Tower Studios

Welcome back to the newest issue of the Kristala Dev Blog, a monthly compilation chronicling all the magic and mystery the Astral Clocktower Studios dev team puts into indie ARPG Kristala every development sprint. Speaking of more important tasks, Shelly has become the resident texture expert of the Astral Clocktower Studios dev family.

Dev 52
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The Kristala Dev Blog - Issue #26

Astral Clock Tower Studios

Here you'll get a front-row seat to the exciting development process for indie game Kristala, the inaugural title from female-lead Astral Clocktower Studios—an indie games studio based in Central PA, USA. We're looking forward to seeing how Cass textures this beast of a model once he's done crafting it. Check it out!

Dev 52
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The Kristala Dev Blog - Issue #32

Astral Clock Tower Studios

You just left reality and fell into a portal to the fantasy world of Ailur, the fictional planet that serves as the setting for 3D Dark Fantasy ARPG Kristala—an indie game developed by women-owned independent game studio, Astral Clocktower Studios (hey, that's us!). Here are some shots of Fede's WIP. Take a look.

Dev 52
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The Kristala Dev Blog - Issue #27

Astral Clock Tower Studios

Here you'll get an inside look at the detailed development work done for 3D dark fantasy ARPG Kristala, the inaugural title from the team behind Astral Clocktower Studios—a female-lead indie studio based in Central PA, USA. This sprint, Karena was able to tackle the UVs and begin texturing. Take a look! link] Programming.

Dev 52
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The Kristala Dev Blog - Issue #17

Astral Clock Tower Studios

After fiddling around and running some tests, Will was able to make it so that the character can effectively roll through various environmental objects - like the barrels shown in the clip below - to destroy them. First, Shelly gave a little facelift to the texturing used on our Masarusa enemy. Behold.the completed, eight-legged fiend!

Dev 52