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Hollow Home by Ukrainian studio Twigames tells the story of how the war affects everyday life

PreMortem.Games

With the game Hollow Home , Ukrainian indie studio Twigames shows what it means to live in an occupied city. Valerii Minenko , Founder of Twigames studio, explains how his team came up with the idea of the game. The studio is mostly self-funded through contract work and they reinvest their profits back into the company.

Studios 115
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Enticing mix of genres in Ghibli-inspired The Brew Barons by Lifetap Studios

PreMortem.Games

As avid fans of Studio Ghibli’s animated movie Porco Rosso, Rob Hartley and Diccon Yamanaka were inspired to create a game about seaplanes flying around in a beautiful Mediterranean setting. That’s very different to most games that tend to use hundreds of textures and multiple materials.

Studios 104
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The Best 3D Art Outsourcing Studios in the Industry

iXie gaming

Although it’s difficult to find a trustworthy game art outsourcing studio with a solid industry background and portfolio, I’ll show you 10 reliable art outsourcing companies in this blog. . Below are 10 reliable outsourcing studios that you’ll find extremely helpful: 1. Bosi Art Studio. Nuare Studio.

Art 52
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Solo dev Walter Woods (Here Below) of Dark and Deep “Strategic partners are crucial” 

PreMortem.Games

Solo developer Walter Woods , working under the name of Here Below , used the distinctive black and white illustrations of 19th century artist, Gustave Doré as the textures for much of the game. Woods started his studio Here Below with the vision of becoming the A24 of game companies.

Dev 147
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Design review of Redfall by Arkane Studios Austin

Radiator Blog

Overall I feel it's an OK game that's basically playable, despite the bugs and aggressive texture streaming and general unfinished feeling. They obviously couldn't make the big sprawling maps key to their studio identity, since those would required long multiplayer sessions with no real savegame support.

Studios 98
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Popul8 uses AI to assist developers with the creation of digital game characters

PreMortem.Games

The underlying mesh and overlaying texture are both adjusted instantly. The first two studios that have used the platform in their production are almost ready to announce their games. “For example, our character blending technology is an amazing feature. It allows both a huge range of creative options and incredibly realistic detail.

AI 197
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CGS 3D Visualization Dept. Head Presents on Chaos Unboxed Panel

CG Spectrum

It allows artists to bring concepts to life by adding depth, texture, and realistic lighting to their designs. Accelerating Creativity | Chaos Unboxed Featured Panelists Nicklas Byriel : Head of 3D Visualization Development at CG Spectrum, mentoring students alongside managing his own studio.