Remove Code Remove Concepts Remove Prototyping Remove Writing
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The Definitive Guide to Game Development: A Step-by-Step Process 

iXie gaming

Game design involves thinking about what kind of game you want, while programming involves creating the code that makes it happen. At this point, a video game concept must emerge. The Concept Artist is responsible for sketching and creating the artwork. Prototyping. The Game Developers help in writing these codes.

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Top Emerging Free Game Development Tools and Trends!

Big Games

Think AI that helps you build landscapes, real-time 3D sculpting like magic, and coding made accessible even for total newbies. Grab your controller because this blog is your cheat code for building the next gaming masterpiece – for free! But that’s not all! Let’s jump in!

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RP4K Teacher Profiles: Gabriel Dibenedetto

Real Programming

Real Programming 4 Kids would like to profile one of our most advanced teachers, so parents can get a better understanding of what their kids can learn after getting some coding classes under their belts. Our online coding program is for the youth, and extracurricular activities for teens and kids need to be fun first and foremost.

Code 98
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Godot Editor running in a web browser

Mircosoft Game Dev

After this necessary preface, let’s get to the news: a Godot Editor prototype running in browsers is being presented at this address. Note: As of this writing, this prototype requires a recent Chromium-based browser or Firefox Nightly. This is, again, provided as a proof-of-concept and browser support is very limited for now.

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The Role of Computer Science in Video Games

Game Designing

Game designers must know various coding languages to create levels, interactions, progression, etc. A fairly new concept, augmented reality makes players feel like the game is part of the real world by incorporating elements in the player’s environment. Computer science gives professionals a headstart.

Games 52
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How to make your dream game, publish it and not die in the process

Mircosoft Game Dev

The motivation for this article is that many devs asked me to write it for a long time. The biggest strength of Godot is that, due to its design, it makes it really easy to throw in code that works (and scales to large projects) without worrying about the game architecture. Many games were released, but a large amount were abandoned.

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Solo dev Almar works on debut game Repunk “I’ve had some darker moments”

PreMortem.Games

I usually start with a location or concept from which I build a ‘mind map’. Then I write down everything I consider relevant into spreadsheets to compare them all. This includes a more technical identification of needs, what would I have to implement in code? This finally leads me to prototyping and validation.

Dev 156