Remove Code Remove Culling Remove Mesh Remove Render
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Dev snapshot: Godot 4.0 beta 11

Mircosoft Game Dev

Editor: Bring back the renderer options button on the main editor ( GH-70500 ). Editor: Remove compatibility code for MeshInstance3D surface override material ( GH-70466 ). Import: Fix usages of mesh simplification functions in float=64 builds ( GH-67853 ). Rendering: Add options for sorting transparent objects ( GH-69998 ).

Beta 105
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Release candidate: Godot 3.5 RC 8

Mircosoft Game Dev

rendering may be slower for a second or two, but the slowdown will not be nearly as bad as the typical hiccup caused by classic synchronous compilation. The new NavigationServer adds support for obstacle avoidance using the RVO2 library, and navigation meshes can now be baked at runtime. This should show up initially as a quad.

Render 52
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Dev snapshot: Godot 4.0 beta 11

Mircosoft Game Dev

Editor: Bring back the renderer options button on the main editor ( GH-70500 ). Editor: Remove compatibility code for MeshInstance3D surface override material ( GH-70466 ). Import: Fix usages of mesh simplification functions in float=64 builds ( GH-67853 ). Rendering: Add options for sorting transparent objects ( GH-69998 ).

Beta 80
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Godot 3.5: Can't stop won't stop

Mircosoft Game Dev

The new NavigationServer adds support for obstacle avoidance using the RVO2 library, and navigation meshes can now be baked at runtime. Godot can render at frame rates independent from the fixed physics tick rate. Enable this setting and Godot will automatically interpolate objects, smoothing out rendered frames.

Shaders 53
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Release candidate: Godot 3.5 RC 3

Mircosoft Game Dev

Notably, it fixes some rendering regressions with transparent materials, and crashing iOS templates and Web editor build in RC 2. The new NavigationServer adds support for obstacle avoidance using the RVO2 library, and navigation meshes can now be baked at runtime. Anything behind the polygon will be culled from view.

Render 52
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Release candidate: Godot 3.5 RC 6

Mircosoft Game Dev

You can enable it in the Project Settings ( rendering/gles3/shaders/shader_compilation_mode ). rendering may be slower for a second or two, but the slowdown will not be nearly as bad as the typical hiccup caused by classic synchronous compilation. Anything behind the polygon will be culled from view. and backported to 3.5.

Render 52
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Release candidate: Godot 3.5 RC 5

Mircosoft Game Dev

rendering may be slower for a second or two, but the slowdown will not be nearly as bad as the typical hiccup caused by classic synchronous compilation. The new NavigationServer adds support for obstacle avoidance using the RVO2 library, and navigation meshes can now be baked at runtime. This should show up initially as a quad.

Render 52