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Dev snapshot: Godot 4.0 beta 12

Mircosoft Game Dev

A couple fixes to the text resource loader which could impact notably reloading scripts ( GH-71170 ). OBJ mesh import now supports vertex colors as exported by Blender ( GH-71033 ). Export: Fix missing "debug"/"release" export presets feature tags ( GH-71274 ). Fix Tab key usage in the inspector ( GH-71271 ).

Beta 110
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Maintenance release: Godot 3.3.3

Mircosoft Game Dev

Editor: Fix slow load/save of scenes with many instances of the same script ( GH-49570 ). Editor: Fix logic for showing tilemap debug collision ( GH-49075 ). Import: glTF: Fix mesh nodes which are also bones ( GH-49119 ). Rendering: Fixes depth sorting of meshes with transparent textures ( GH-50721 ). Translation updates.

Mesh 52
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Release candidate: Godot 3.3.3 RC 1

Mircosoft Game Dev

Editor: Fix slow load/save of scenes with many instances of the same script ( GH-49570 ). Editor: Fix logic for showing tilemap debug collision ( GH-49075 ). Import: glTF: Fix mesh nodes which are also bones ( GH-49119 ). Rendering: Fixes depth sorting of meshes with transparent textures ( GH-50721 ).

Mesh 52
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Godot Tutorial: The Basics For Beginners

SOVEREIGN MOON

Sovereign Moon Studios is dedicated to helping game enthusiasts bring their creative visions to life by teaching them how to make a video game from scratch without having to know how to code or draw. . Moving over to the right, you’ll see our workspaces , which we can toggle between to view our game or game scripts.

Asset 52
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Release candidate: Godot 3.3.3 RC 2

Mircosoft Game Dev

Editor: Fix slow load/save of scenes with many instances of the same script ( GH-49570 ). Editor: Fix logic for showing tilemap debug collision ( GH-49075 ). Import: glTF: Fix mesh nodes which are also bones ( GH-49119 ). Rendering: Fixes depth sorting of meshes with transparent textures ( GH-50721 ). Translation updates.

Mesh 52
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Dev snapshot: Godot 4.0 beta 12

Mircosoft Game Dev

A couple fixes to the text resource loader which could impact notably reloading scripts ( GH-71170 ). OBJ mesh import now supports vertex colors as exported by Blender ( GH-71033 ). Export: Fix missing “debug”/”release” export presets feature tags ( GH-71274 ). Fix Tab key usage in the inspector ( GH-71271 ).

Beta 85
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Release candidate: Godot 3.5 RC 8

Mircosoft Game Dev

The new NavigationServer adds support for obstacle avoidance using the RVO2 library, and navigation meshes can now be baked at runtime. And for more advanced use cases, there is now also TextMesh to generate 3D meshes from font glyphs, so you can add Word Art to your scenes ;). and backported to 3.5. Scene unique nodes ( GH-60527 ).

Render 52