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How is code documented in AAA games? They just put comments/summaries above the fields names explaining what it does, or they use separate programs that contains all scripts/systems documentation?

Ask a Game Dev

For brand new games, the best we usually do is in-game comments and maybe some auto-documentation because we're writing a lot of new code as we go and time spent documenting is time not spent writing more code. It really depends on the project. For established franchises and lifestyle games (e.g.

Code 52
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[3.8.1] Use XCode 15.3 (MACOSX 14.4.1) Build iOS & mac platform failed

Cocos

2024-3-31 21:53:02-log: [cmake] note: Run script build phase 'Generate CMakeFiles/ZERO_CHECK' will be run during every build because the option to run the script phase "Based on dependency analysis" is unchecked. (in CocosCreator.app/Contents/Resources/resources/3d/engine/scripts/native-pack-tool/source/utils.ts:483:28)

Build 40
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Best Coding Tools for High School Students

Real Programming

Programmers use coding tools to help them debug, test, and create software. Let’s look at a few of the best coding tools for high school students to see how RP4K’s older pupils get a leg up. One keystroke will behave differently depending on the coding language used, like language-specific shortcuts.

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Why 70% of Developers Prefer Unity for Mobile Game Development 

iXie gaming

This game engine requires minimal coding knowledge to build mobile games – instead, it offers a visual scripting system and supports third-party solutions such as Bolt. This enables developers to create game logic without extensive coding experience. Minimal Coding Mobile game development is often a code-intensive process.

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New PhysicMaterial() not work while release

Cocos

i new PhysicalMaterial in script, it works fine in debug mode, but after build the release version, it call error “TypeError: _ is not a constructor” this.collider.material = new _, this.collider.material.setValues(.1, 1, 0, 0, 1), _ i guess is PhysicalMaterial class, but after code mix, it not work anymore, help me!!

Debug 40
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Leveraging PocoDriver for Game Test Automation

iXie gaming

Scripting and Customization: POCO Driver provides a scripting interface that allows advanced users to create customized scripts to automate specific tasks or actions within games. Clone or download the source code from the poco-sdk repo – [link] 2. And add the script file Unity3D/PocoManager.cs apk), IOS (.ipa),

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Use Custom Render Pipeline to Enhance your Game Graphics - Guide to Cocos Cyberpunk Source Code

Cocos

It can be published to multi-platforms, such as Web, iOS, and Android This series of articles will provide an in-depth analysis of the source code from various perspectives to enhance the learning efficiency of learners. Full source code can be got for free: [link] The amazing graphics in Cocos Cyberpunk attracts many friends.

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