Maintenance release: Godot 3.0.1
Mircosoft Game Dev
FEBRUARY 25, 2018
It is now possible to scale an.obj mesh when importing. The lightmap baker will now use all available cores on Windows like it does on macOS and Linux. The editor fails to auto-complete enums from autoloaded external scripts. Besides contributing code (if you are a programmer), you can help us a lot by becoming our patron.
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