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Developer Shares Building Fabrics, Ropes, And Soft Bodies

Cocos

Analysis The whole effect can be split into two parts, one for the simulation of the mesh and one for the rendering of the mesh. Rendering is even more straightforward, just use the Graphic component and draw lines directly. Combined with the knowledge of the rendering, the texture is actually very close to the rendering vertex data.

Build 98
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Maintenance release: Godot 3.5.1

Mircosoft Game Dev

stable: Android: Fix issue preventing the Android Editor from displaying the project content ( GH-64420 ). GUI: Fix color modulation of the grayscale glyphs in font with mixed color / grayscale data ( GH-64745 ) [regression fix]. Navigation: Exclude disabled StaticBody collisions from NavigationMesh baking ( GH-65775 ).

Baking 52
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Release candidate: Godot 3.5.1 RC 2

Mircosoft Game Dev

stable: Android: Fix issue preventing the Android Editor from displaying the project content ( GH-64420 ). GUI: Fix color modulation of the grayscale glyphs in font with mixed color / grayscale data ( GH-64745 ). Navigation: Exclude disabled StaticBody collisions from NavigationMesh baking ( GH-65775 ).

Render 52
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Maintenance release: Godot 3.5.1

Mircosoft Game Dev

stable: Android: Fix issue preventing the Android Editor from displaying the project content ( GH-64420 ). GUI: Fix color modulation of the grayscale glyphs in font with mixed color / grayscale data ( GH-64745 ) [regression fix]. Navigation: Exclude disabled StaticBody collisions from NavigationMesh baking ( GH-65775 ).

Baking 40
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Release candidate: Godot 3.4.3 RC 1

Mircosoft Game Dev

GridMap: Fix "Convert to MeshLibrary" not respecting collision transforms ( GH-56907 ). GUI: Fix RichTextLabel underline prevents strikethrough from rendering ( GH-56686 ). iOS: Fix export with manually specified signing/provisioning data ( GH-57203 ). GUI: Release focus of Control node when exiting tree ( GH-56255 ).

Render 52
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Among Us VR dev talks about how to create immersive worlds

Game Analytics

Not only does it help your team manage the workload, but it means you can roll out more content to keep your players engaged later. And many of the regular tricks that devs use to save on rendering costs are lost when building VR games. “It You’re rendering everything twice You have two screens you’re working with.

Dev 91
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Maintenance release: Godot 3.4.3

Mircosoft Game Dev

GridMap: Fix "Convert to MeshLibrary" not respecting collision transforms ( GH-56907 ). GUI: Fix RichTextLabel underline prevents strikethrough from rendering ( GH-56686 ). iOS: Fix export with manually specified signing/provisioning data ( GH-57203 ). GUI: Release focus of Control node when exiting tree ( GH-56255 ).

Render 52