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Maintenance release: Godot 3.5.1

Mircosoft Game Dev

stable: Android: Fix issue preventing the Android Editor from displaying the project content ( GH-64420 ). Navigation: Exclude disabled StaticBody collisions from NavigationMesh baking ( GH-65775 ). Physics: Hack a hot fix for Bullet's collision margin regression ( GH-64875 ) [regression fix]. Here are the main changes since 3.5-stable:

Baking 52
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Release candidate: Godot 3.5.1 RC 2

Mircosoft Game Dev

stable: Android: Fix issue preventing the Android Editor from displaying the project content ( GH-64420 ). Navigation: Exclude disabled StaticBody collisions from NavigationMesh baking ( GH-65775 ). Physics: Hack a hot fix for Bullet's collision margin regression ( GH-64875 ). Here are the main changes since 3.5-stable:

Render 52
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Maintenance release: Godot 3.5.1

Mircosoft Game Dev

stable: Android: Fix issue preventing the Android Editor from displaying the project content ( GH-64420 ). Navigation: Exclude disabled StaticBody collisions from NavigationMesh baking ( GH-65775 ). Physics: Hack a hot fix for Bullet’s collision margin regression ( GH-64875 ) [regression fix]. Here are the main changes since 3.5-stable:

Baking 40
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Why does Godot use Servers and RIDs?

Mircosoft Game Dev

Before going into optimizing for multiple threads, let's first take a look at the typical order of execution of the main blocks of a game engine. Research on game engine optimization for multiple threads at the time resulted in documentation and papers for a new technique named job scheduling.

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Release candidate: Godot 3.5.1 RC 1

Mircosoft Game Dev

stable: Android: Fix issue preventing the Android Editor from displaying the project content ( GH-64420 ). Physics: Hack a hot fix for Bullet's collision margin regression ( GH-64875 ). As usual, you can try it live with the online version of the Godot editor updated for this release. Here are the main changes since 3.5-stable:

Bug 52
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Release candidate: Godot 3.4.3 RC 1

Mircosoft Game Dev

GridMap: Fix "Convert to MeshLibrary" not respecting collision transforms ( GH-56907 ). Networking: Fix HTTPRequest support for requests with "content-length" above 2.1 GDScript: Clear pending function states when reloading script ( GH-56296 ). GUI: Release focus of Control node when exiting tree ( GH-56255 ).

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Unity DOTS for Beginners

Game Designing

The Unity game engine is a powerful and versatile tool for developing games and applications for diverse platforms, including consoles, mobile devices, and personal computers. It offers a robust technology that’s become popular among game developers regardless of skill level. What Is Unity?