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Dev snapshot: Godot 4.0 beta 11

Mircosoft Game Dev

The illustration picture for this article is from The Mirror , an upcoming all-in-one game and game development platform currently in Closed Alpha. Physics: Bind methods related to disabling collision between joint bodies ( GH-70477 ). Physics: Implement collision impulse in Godot Physics 3D ( GH-70281 ). What's new.

Beta 106
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Dev snapshot: Godot 4.0 beta 11

Mircosoft Game Dev

The illustration picture for this article is from The Mirror , an upcoming all-in-one game and game development platform currently in Closed Alpha. Physics: Bind methods related to disabling collision between joint bodies ( GH-70477 ). Physics: Implement collision impulse in Godot Physics 3D ( GH-70281 ). What’s new.

Beta 81
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Dev snapshot: Godot 3.4 beta 2

Mircosoft Game Dev

Rendering: Rooms and portals-based occlusion culling ( GH-46130 ). Editor: Fix logic for showing tilemap debug collision shapes ( GH-49075 ). Input: Fix game controllers ignoring the last listed button ( GH-48934 ). Physics: Heightmap collision shape support in Godot Physics 3D ( GH-47349 ).

Beta 52
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Release candidate: Godot 3.5 RC 2

Mircosoft Game Dev

A long-standing Bullet regression has finally been fixed ( GH-56801 ), solving issues with KinematicBody collisions on edges (e.g. The fix seems relatively safe but this will require heavy testing to make sure it doesn't regress - if you have 3D games using Bullet physics, please try this RC 2 and report any issue. Two years ago (!),

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Release candidate: Godot 3.5 RC 3

Mircosoft Game Dev

In order to benefit you should be moving your objects and running your game logic in _physics_process(). This ensures your game will run the same on all machines. Anything behind the polygon will be culled from view. It is really as simple as that to get started, place them wherever you like in your game level.

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Dev snapshot: Godot 3.4 beta 3

Mircosoft Game Dev

Rendering: Rooms and portals-based occlusion culling ( GH-46130 ). Editor: Fix logic for showing tilemap debug collision shapes ( GH-49075 ). Input: Fix game controllers ignoring the last listed button ( GH-48934 ). Physics: Heightmap collision shape support in Godot Physics 3D ( GH-47349 ).

Beta 52
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Release candidate: Godot 3.3 RC 7

Mircosoft Game Dev

WebXR support for VR games. Multiple fixes to one-way collisions. Input: Add mouse event pass-through support for the game window ( GH-40205 ). Physics: Fix multiple issues with one-way collisions ( GH-42574 ). Physics: Allow CollisionObject to show collision shape meshes ( GH-45783 ). Minimap support in GraphEdit.

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