article thumbnail

Dev snapshot: Godot 4.0 beta 11

Mircosoft Game Dev

Editor: Bring back the renderer options button on the main editor ( GH-70500 ). Physics: Bind methods related to disabling collision between joint bodies ( GH-70477 ). Physics: Implement collision impulse in Godot Physics 3D ( GH-70281 ). Rendering: Add options for sorting transparent objects ( GH-69998 ).

Beta 105
article thumbnail

Dev snapshot: Godot 4.0 beta 11

Mircosoft Game Dev

Editor: Bring back the renderer options button on the main editor ( GH-70500 ). Physics: Bind methods related to disabling collision between joint bodies ( GH-70477 ). Physics: Implement collision impulse in Godot Physics 3D ( GH-70281 ). Rendering: Add options for sorting transparent objects ( GH-69998 ).

Beta 81
Insiders

Sign Up for our Newsletter

This site is protected by reCAPTCHA and the Google Privacy Policy and Terms of Service apply.

Trending Sources

article thumbnail

Dev snapshot: Godot 3.4 beta 2

Mircosoft Game Dev

Rendering: Rooms and portals-based occlusion culling ( GH-46130 ). Rendering: Fixes depth sorting of meshes with transparent textures ( GH-50721 ). Rendering: Add soft shadows to the CPU lightmapper ( GH-50184 ). Rendering: Add soft shadows to the CPU lightmapper ( GH-50184 ). Crypto: Add HMACContext ( GH-48869 ).

Beta 52
article thumbnail

Release candidate: Godot 3.5 RC 2

Mircosoft Game Dev

A long-standing Bullet regression has finally been fixed ( GH-56801 ), solving issues with KinematicBody collisions on edges (e.g. This can lead to a problem, when the movement of objects (which tends to occur on physics ticks) does not line up with the rendered frames, giving unsightly jitter. This should show up initially as a quad.

Render 52
article thumbnail

Release candidate: Godot 3.5 RC 3

Mircosoft Game Dev

Notably, it fixes some rendering regressions with transparent materials, and crashing iOS templates and Web editor build in RC 2. This can lead to a problem, when the movement of objects (which tends to occur on physics ticks) does not line up with the rendered frames, giving unsightly jitter. Jump to the Downloads section.

Render 52
article thumbnail

Release candidate: Godot 3.5 RC 8

Mircosoft Game Dev

rendering may be slower for a second or two, but the slowdown will not be nearly as bad as the typical hiccup caused by classic synchronous compilation. This can lead to a problem, when the movement of objects (which tends to occur on physics ticks) does not line up with the rendered frames, giving unsightly jitter.

Render 52
article thumbnail

Release candidate: Godot 3.5 RC 6

Mircosoft Game Dev

You can enable it in the Project Settings ( rendering/gles3/shaders/shader_compilation_mode ). rendering may be slower for a second or two, but the slowdown will not be nearly as bad as the typical hiccup caused by classic synchronous compilation. Anything behind the polygon will be culled from view. and backported to 3.5.

Render 52