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10 Worst Video Game Glitches to Test Before Launching Your Next Game

iXie gaming

Well, such glitches stem from various problems, such as: Corrupted game data Memory leaks, and Improperly handled exceptions. Save File Corruption Imagine playing your game and later finding that your progress or data wasn’t saved. Always ensure that saving and loading game progress works correctly to prevent data loss.

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Developer Shares Building Fabrics, Ropes, And Soft Bodies

Cocos

Combined with the knowledge of the rendering, the texture is actually very close to the rendering vertex data. If I can pass this texture in between the direct rendering, then I get a 2D real fabric. Everything depends only on custom vertex data. Similarly, soft bodies, jellies, bent ropes, hair, etc.,

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Dev snapshot: Godot 4.0 beta 8

Mircosoft Game Dev

Import: Fix swapped color channels in ETC1/ETC2 textures, etcpak expects BGRA data ( GH-69448 ). Physics: Fix collision detection for degenerate capsules ( GH-69657 ). Rendering: OpenGL: Use internal texture name when setting texture uniform location ( GH-69633 ). GUI: Use system fonts as fallback ( GH-68995 ).

Beta 95
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Make a fully functional calculator in Unity not only for VR, Part I

DameDev.tv

I have also prepared a starter package for you, which includes meshes, textures, materials, and a prefab with an assembled calculator using these assets. Each button in the prefab has its own material, but they all share the same CalcButtons.png texture. I recommend using Unity 2021.3.24f1.

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Release candidate: Godot 3.4.3 RC 1

Mircosoft Game Dev

GridMap: Fix "Convert to MeshLibrary" not respecting collision transforms ( GH-56907 ). GUI: Fix TextureButton focus texture logic ( GH-56472 ). Import: Fix glTF scene export crash on null normal texture ( GH-56380 ). iOS: Fix export with manually specified signing/provisioning data ( GH-57203 ).

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Maintenance release: Godot 3.4.3

Mircosoft Game Dev

GridMap: Fix "Convert to MeshLibrary" not respecting collision transforms ( GH-56907 ). GUI: Fix TextureButton focus texture logic ( GH-56472 ). Import: Fix glTF scene export crash on null normal texture ( GH-56380 ). iOS: Fix export with manually specified signing/provisioning data ( GH-57203 ).

Render 52
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Dev snapshot: Godot 4.0 beta 8

Mircosoft Game Dev

Import: Fix swapped color channels in ETC1/ETC2 textures, etcpak expects BGRA data ( GH-69448 ). Physics: Fix collision detection for degenerate capsules ( GH-69657 ). Rendering: OpenGL: Use internal texture name when setting texture uniform location ( GH-69633 ). GUI: Use system fonts as fallback ( GH-68995 ).

Beta 40