Remove Collision Remove Data Remove Render Remove Texture
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Developer Shares Building Fabrics, Ropes, And Soft Bodies

Cocos

Analysis The whole effect can be split into two parts, one for the simulation of the mesh and one for the rendering of the mesh. Rendering is even more straightforward, just use the Graphic component and draw lines directly. Combined with the knowledge of the rendering, the texture is actually very close to the rendering vertex data.

Build 98
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Dev snapshot: Godot 4.0 beta 8

Mircosoft Game Dev

Import: Fix swapped color channels in ETC1/ETC2 textures, etcpak expects BGRA data ( GH-69448 ). Physics: Fix collision detection for degenerate capsules ( GH-69657 ). Rendering: Use circular fade instead of linear fade for distance fade ( GH-50294 ). Rendering: Allow black metallic materials to reflect IBL ( GH-69522 ).

Beta 95
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10 Worst Video Game Glitches to Test Before Launching Your Next Game

iXie gaming

Well, such glitches stem from various problems, such as: Corrupted game data Memory leaks, and Improperly handled exceptions. Save File Corruption Imagine playing your game and later finding that your progress or data wasn’t saved. Always ensure that saving and loading game progress works correctly to prevent data loss.

Texture 52
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Release candidate: Godot 3.4.3 RC 1

Mircosoft Game Dev

GridMap: Fix "Convert to MeshLibrary" not respecting collision transforms ( GH-56907 ). GUI: Fix RichTextLabel underline prevents strikethrough from rendering ( GH-56686 ). GUI: Fix TextureButton focus texture logic ( GH-56472 ). Import: Fix glTF scene export crash on null normal texture ( GH-56380 ).

Render 52
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Dev snapshot: Godot 4.0 beta 8

Mircosoft Game Dev

Import: Fix swapped color channels in ETC1/ETC2 textures, etcpak expects BGRA data ( GH-69448 ). Physics: Fix collision detection for degenerate capsules ( GH-69657 ). Rendering: Use circular fade instead of linear fade for distance fade ( GH-50294 ). Rendering: Allow black metallic materials to reflect IBL ( GH-69522 ).

Beta 40
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Maintenance release: Godot 3.4.3

Mircosoft Game Dev

GridMap: Fix "Convert to MeshLibrary" not respecting collision transforms ( GH-56907 ). GUI: Fix RichTextLabel underline prevents strikethrough from rendering ( GH-56686 ). GUI: Fix TextureButton focus texture logic ( GH-56472 ). Import: Fix glTF scene export crash on null normal texture ( GH-56380 ).

Render 52
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Release candidate: Godot 3.4.3 RC 2

Mircosoft Game Dev

GridMap: Fix "Convert to MeshLibrary" not respecting collision transforms ( GH-56907 ). GUI: Fix RichTextLabel underline prevents strikethrough from rendering ( GH-56686 ). GUI: Fix TextureButton focus texture logic ( GH-56472 ). Import: Fix glTF scene export crash on null normal texture ( GH-56380 ).

Render 52