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Open Source Simulation Expands with NVIDIA PhysX 5 Release

Nvidia

The latest version of the NVIDIA PhysX 5 SDK is now available under the same open source license terms as NVIDIA PhysX 4 to help expand simulation workflows and. It is a powerful simulation engine currently used by industry leaders for robotics, deep reinforcement learning, autonomous driving, factory automation, and visual effects.

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Developer Shares Building Fabrics, Ropes, And Soft Bodies

Cocos

Though not fully complete, the demos already show a lot of progress, and the developer is selling their findings on the Cocos store for Chinese developers. Try it out now (Note the demo is in Chinese): ClothDemo for 2.x Simulation of this piece, for the time being, according to the algorithm of others, it is not difficult to copy.

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How do you Choose the Best Game Design Software for your Project?

Big Games

Different software may cater to specific genres, whether it is first-person shooter, role-playing game, strategy game, or simulation. Physics engines simulate the laws of physics within the virtual environment, governing object movements, collisions, and interactions. It is important to understand the genre of your game.

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Godot's ragdoll system

Mircosoft Game Dev

To show you how to use it, I will apply it to the Platformer3D demo that can be downloaded on GitHub or on the Asset Library. The rule is that you should remove all physical bones that are too small to make a difference in the simulation and all utility bones (like the MASTER bone in this case). Collision shape adjustment.

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Soft Body in Godot 3.1

Mircosoft Game Dev

It is now possible to create cloth simulation and soft bodies by just adding a node. As you can see above, many parameters are supported in order to obtain the simulation results wanted. Be careful with some parameters, as this can lead to strange simulation results. Soft body support has finally arrived!

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Schedule for GodotCon 2019 in Brussels

Mircosoft Game Dev

Talk/demo: Making the next blockbuster game with FOSS tools: Director's Cut | Juan Linietsky ( reduz ). Juan will give a talk at FOSDEM showing how to create high quality 3D games like the recent TPS demo with FOSS tools like Godot, Blender, GIMP and Krita. Demo: Visual Debugger for the Godot community | Jānis Mancēvičs.

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Camille Mohr-Daurat was hired to work on physics

Mircosoft Game Dev

The main goal is to modernize Godot Physics 2D and Godot Physics 3D, the custom physics backends Godot uses internally for physics simulation. These tests will be part of the official Godot demos. SAT collision improvements. For 3D physics: Bullet is currently the default physics engine, but this will change.

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