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Dev snapshot: Godot 4.0 beta 12

Mircosoft Game Dev

Physics fixes and improvements for sphere-capsule, sphere-box, sphere-cylinder, and capsule-cylinder collisions ( GH-70660 , GH-70787 ). As always, a bunch of nice rendering fixes! Follow Kenny Park on Twitter or Mastodon for development updates, and check his website to discover other games and applications. See the list below.

Beta 110
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Dev snapshot: Godot 4.0 beta 9

Mircosoft Game Dev

This beta includes a few big changes which may interest a lot of users: String and StringName are now mostly cross-compatible throughout the engine API, as well as in various GDScript-specific expressions and statements ( GH-68747 ). The illustration picture for this article is from Raffaele Picca 's car scene , rendered in Godot 4.0

Beta 99
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Dev snapshot: Godot 4.0 beta 11

Mircosoft Game Dev

Over the course of the last four months the engine has seen many changes, making it more stable and feature complete, and it's getting very close to the state that we would be happy with. More engine enums are now bound with BitField, making their usage more type-safe, especially in C# ( GH-71037 , GH-71045 , GH-71116 ). beta releases.

Beta 105
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Dev snapshot: Godot 4.0 beta 12

Mircosoft Game Dev

Physics fixes and improvements for sphere-capsule, sphere-box, sphere-cylinder, and capsule-cylinder collisions ( GH-70660 , GH-70787 ). As always, a bunch of nice rendering fixes! Follow Kenny Park on Twitter or Mastodon for development updates, and check his website to discover other games and applications. See the list below.

Beta 84
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Dev snapshot: Godot 4.0 beta 9

Mircosoft Game Dev

This beta includes a few big changes which may interest a lot of users: String and StringName are now mostly cross-compatible throughout the engine API, as well as in various GDScript-specific expressions and statements ( GH-68747 ). The illustration picture for this article is from Raffaele Picca ’s car scene , rendered in Godot 4.0

Beta 75
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How do you Choose the Best Game Design Software for your Project?

Big Games

Game design software does play a pivotal role in bringing the digital world to life, which allows game developers and designers to create immersive and engaging experiences. However, it becomes difficult for a developer to choose one software from many. With a plethora of engines and tools, choosing the right one has become complex.

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Cocos Creator 3.8 Community Beta is now available

Cocos

we have completed the transformation of the engine-builtin Custom Pipeline using RenderGraph. Render Graph The Render Pipeline customization based on Render Graph will be officially available to developers in version 3.8. Download Links (Ver. We also support Compute Shader capabilities. AGP upgraded to 8.0.2.

Beta 52