article thumbnail

How to get started with Unity Game Development – Tips & Tricks from iXie Experts

iXie gaming

Nowadays, gaming surpasses mainstream movies in terms of audience engagement, and popular game titles consistently generate substantial revenue. But where does one start with game development on Unity? As you gain confidence and experience, you can gradually tackle more complex games.

article thumbnail

Dev snapshot: Godot 4.0 beta 12

Mircosoft Game Dev

Physics fixes and improvements for sphere-capsule, sphere-box, sphere-cylinder, and capsule-cylinder collisions ( GH-70660 , GH-70787 ). The game is currently being ported to Godot 4.0 Follow Kenny Park on Twitter or Mastodon for development updates, and check his website to discover other games and applications.

Beta 110
Insiders

Sign Up for our Newsletter

This site is protected by reCAPTCHA and the Google Privacy Policy and Terms of Service apply.

Trending Sources

article thumbnail

Dev snapshot: Godot 4.0 beta 12

Mircosoft Game Dev

Physics fixes and improvements for sphere-capsule, sphere-box, sphere-cylinder, and capsule-cylinder collisions ( GH-70660 , GH-70787 ). The game is currently being ported to Godot 4.0 Follow Kenny Park on Twitter or Mastodon for development updates, and check his website to discover other games and applications.

Beta 85
article thumbnail

Dev snapshot: Godot 4.0 beta 9

Mircosoft Game Dev

Editor: Add one-way indicator to tile collision editor ( GH-67283 ). Physics: Fix 2D & 3D Continuous Collision Detection sometimes adjusting velocity too much ( GH-69934 ). As we are still in the early beta phase of development, there are still many issues to fix, some of which have already been reported and are being worked on.

Beta 99
article thumbnail

Turn an Android App into a Godot Quest VR App in 3 Steps

Mircosoft Game Dev

It’s even more so if you are not familiar with graphics and game engine-related tools and technologies. My primary background was in Android mobile development and so when I initially approached the field of Virtual Reality, I was at a loss and quickly ran into a wall. This used to be my experience.

article thumbnail

Cocos Creator 3.8 Community Beta is now available

Cocos

Render Graph The Render Pipeline customization based on Render Graph will be officially available to developers in version 3.8. It will support the implementation of engine builtin Custom Pipeline and the default Deferred Pipeline. There are already many well-known Cocos games published on the platform on their own.

Beta 52
article thumbnail

Dev snapshot: Godot 4.0 beta 14

Mircosoft Game Dev

The illustration picture for this article is from Dauphin , a 2D RPG in development by Ben / devduck which was recently ported to Godot 4.0 You can follow development via Ben’s awesome YouTube devlogs and Twitter account. Physics: Implement analytic collision normals ( GH-71447 ). Requires.NET SDK 6.0 specifically. milestone.

Beta 104