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Breakout: Physics

The Liquid Fire

As a game engine, Unity provides a lot of functionality right out of the box. You could make some really fun physics based games and not need to have a math degree to do it! In fact, in this lesson we will start creating game objects that react to physics, with no programming required. Move the Wall beneath the Ball.

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How to get started with Unity Game Development – Tips & Tricks from iXie Experts

iXie gaming

Video games have become a prominent form of entertainment, deeply ingrained in pop culture, and have shed the previous stigma of being a time-wasting activity. Nowadays, gaming surpasses mainstream movies in terms of audience engagement, and popular game titles consistently generate substantial revenue.

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Maintenance release: Godot 3.2.2

Mircosoft Game Dev

stable branch in January 2020 as a major update to our free and open source game engine. The Dodge The Creeps C# demo running on the iOS Simulator. This drastically reduces drawcall-related bottlenecks and can give massive gains in specific scenarios (drawing lots of sprites, big TileMaps, text rendering). But Godot 4.0

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Getting started with HaxeFlixel in 2021

Radiator Blog

For an upcoming project commission, I'm making a 2D game with crowd simulation and simple controls that works well on mobile browsers. The engine should be able to render and simulate 200+ lightweight game objects -- frame-animated sprites with simple collision, no fancy physics or shaders.

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Godot's 2D engine gets several improvements for upcoming 4.0

Mircosoft Game Dev

A very requested feature for the 2D engine is the possibility to have 2D directional lights and shadows. x is that, several times, sprites are separated in many nodes in order to be animated or assembled. Here is an example of a long drop shadow (which would be very slow to do with a regular shader), simulating 2D lightshafts.

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