Remove Collision Remove Mesh Remove Pixel Remove Texture
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GLES2 and GDNative, progress report #6

Mircosoft Game Dev

This is a screenshot that displays the object-space position of each pixel as the color. Heyyy, this pretty much looks like the sky projected onto the meshes, that's better! At that point of development, the sky reflection didn't respond to the camera position, so it basically looked like the sky was painted ontop of the mesh.

Pixel 52
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Release candidate: Godot 3.4.1 RC 2

Mircosoft Game Dev

Import: Fix texture atlas generation when source sprite is larger than generated atlas ( GH-55094 ). Import: Fix crash when exporting meshes to glTF that have no skin ( GH-55246 ). macOS: Fix driver crash when enabling per-pixel transparency on M1 macs ( GH-55464 ). Input: Add Input.is_physical_key_pressed() method ( GH-55251 ).

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Release candidate: Godot 3.2.4 RC 4

Mircosoft Game Dev

New option to snap 2D transforms to whole coordinates , helps prevent jitter on pixel art camera motions. Multiple fixes to one-way collisions. GLES2: Fix glow on devices with only 8 texture slots ( GH-42446 ). GLES2: Use separate texture unit for light_texture ( GH-42538 ). Rewritten and greatly improved FBX importer.

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Maintenance release: Godot 3.4.1

Mircosoft Game Dev

Import: Fix texture atlas generation when source sprite is larger than generated atlas ( GH-55094 ). Import: Fix crash when exporting meshes to glTF that have no skin ( GH-55246 ). macOS: Fix driver crash when enabling per-pixel transparency on M1 macs ( GH-55464 ). Input: Add Input.is_physical_key_pressed() method ( GH-55251 ).

Tile 52
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Release candidate: Godot 3.4.1 RC 3

Mircosoft Game Dev

Import: Fix texture atlas generation when source sprite is larger than generated atlas ( GH-55094 ). Import: Fix crash when exporting meshes to glTF that have no skin ( GH-55246 ). macOS: Fix driver crash when enabling per-pixel transparency on M1 macs ( GH-55464 ). Input: Add Input.is_physical_key_pressed() method ( GH-55251 ).

Tile 52
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Maintenance release: Godot 3.2.2

Mircosoft Game Dev

GLES2/GLES3: Add support for OpenGL external textures ( GH-36342 ). GLES2/GLES3: Reset texture flags after radiance map generation ( GH-37815 ). Import: Respect 'mesh compression' editor import option in Assimp and glTF importers ( GH-39134 ). Windows: Per-pixel transparency no longer lets mouse events pass-through ( GH-39914.

Debug 52
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Dev snapshot: Godot 3.4 beta 6

Mircosoft Game Dev

GridMap: Implement individual mesh transform for MeshLibrary items ( GH-52298 ). Mesh: Implement octahedral map normal/tangent attribute compression ( GH-46800 ). Mesh: Options to clean/simplify convex hull generated from mesh ( GH-50328 ). Physics: Improved logic for KinematicBody collision recovery depth ( GH-53451 ).

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