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4 Things to Expect on the First Play-Test of a New Board Game

Brand Game Development

Dev Diary posts are made to teach game development through specific examples from my latest project: Highways & Byways. Click here. Only after your game is functional and has a few mechanics and rules do I recommend bringing in play-testers. This is what you can expect before you reach that point.

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The Kristala Dev Blog - Issue #28

Astral Clock Tower Studios

Welcome back to another magically entrancing issue of the Kristala dev blog. Concept Art. As part of our demo overhaul, we recently welcomed a few new team members into our motley crew in order to help us better establish the dark-fantasy vibe we're going for—including the newest member to our Concept Art team, Harold.

Dev 52
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The Complete C++ Guide For Unreal Engine

Awesome Tuts

The concepts are the same, just the syntax is slightly different. This means that there are different types of variables such as whole numbers, decimal point numbers, strings, and booleans. Integers are whole numbers meaning they can’t have decimal points in their value. This is how we declare it: double Mana = 2.4;

Engine 144
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How To Play-Test the Rules of Your Board Game

Brand Game Development

Click this picture for some backstory! Game rules are how we regulate the mechanics of our games so that they are consistent with the messages we want to send to players. Short-term mechanic testing. Let’s start with a simple mechanic such as dealing damage. They explain, limit, and clarify. Private testing.

Mechanics 130
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Board Game Review: Terraforming Mars

Brand Game Development

ALSO earn the most points by the end of the game. The cards are projects, which act as event cards you can play to get points and try to terraform Mars. Maybe this is standard for engine-building games, but it was a new concept to me. (It’s At that point, the “Production Phase” begins. Ok, enough chit chat.

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5 Lessons I Learned at a Play-Testing Convention (Protospiel Atlanta)

Brand Game Development

Dev Diary posts are made to teach game development through specific examples from my latest project: Highways & Byways. Click here. I’m also very skeptical about the return on investment that game devs can expect from a typical con. They look for mechanics and general play-ability. Lesson #1: Reciprocity is key.

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Birth of Byways: A Peek Into My Early Board Game Development Process

Brand Game Development

Dev Diary posts are made to teach game development through specific examples from my latest project: Highways & Byways. Click here. The basic idea of the core engine is “what’s left when you strip a game of mechanics and obstacles. The game’s mechanics center around that. ” The Emotions.