Remove Concepts Remove Game Design Remove Games Remove Tile
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Tile Busters: Leaving The Reddest Ocean To Find A Blue Spot

Deconstructor of Fun

Almost 2 years ago, the entire games industry was amazed by the announcement of a gigantic $55M seed round raised by Spyke Games. Many successful game company founders would jump on the chance to exit with $55 million, let alone receiving it as seed investment. Thus, Tile Busters was born. And pivot that they did.

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Full UI Upscaling, Part 1: History and Theory

Grid Sage Games

We didn’t yet know what reasonable limits to put on such a feature, as in what’s the absolute furthest it could go without compromising other parts of the game design. It had to wait. to experiment with the possibilities, it’s also becoming clear that there’s no idea when Cogmind 1.0

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A Crash Course in Board Games

Brand Game Development

Welcome to the inaugural post of Start to Finish: Publish and Sell Your First Board Game. In it, I’ll be guiding you through every step of the process of creating board games: core concepts, ideas, design, development, manufacturing, crowdfunding through sites like Kickstarter, selling, and marketing.

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Morphblade And Imbroglio: Making A Game To Test A Critique

Tom Francis

I released Morphblade last week, which is a game I made in direct response to Michael Brough’s Imbroglio. They’re both games where you move around a grid of different tile types, and the one you’re standing on determines what you can do there. Not: “The game has these flaws, I will fix them!”

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A dramatic design shift for Spellstorm

Keith Burgun

Back in September, I introduced people to my upcoming card game, Spellstorm. Let me quickly explain how the game worked in broad strokes, and then I can explain the main problem. ” A lot of the basic MOVE/BUMP dynamics were inherited from my 2019 card game, Dragon Bridge. What Spellstorm Was. The Problems.

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2021 Predictions #1 Puzzle Games Becomes the Top Grossing Genre on Mobile

Deconstructor of Fun

Our 2021 predictions have been sponsored by Facebook Gaming. Facebook Gaming helps developers and publishers to build, grow and monetize their games. Visit Facebook Gaming where you’ll find an incredible amount of insightful, actionable and relevant information along with tips, tools and solutions to help you grow your business.

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How to Design the Core Engine of Your Board Game

Brand Game Development

Board game development is a very individual process. Every single developer has different methods for creating their games. This article is the first of a 19-part suite on board game design and development. Need help on your board game? How do I come up with an idea for the core engine for my game?

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