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Importance of playtesting in game design

Logic Simplified

One vital approach used during game development is playtesting. It is one of the best ways to improve the game quality by focusing on real player behaviour and learning what players really think about particular aspects of your game. So, what is playtesting and how is it an essential part of game development?

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7 Lessons from Monopoly for Aspiring Board Game Designers

Brand Game Development

.” Besides, when we – as gamers and game developers – put aside our frustration for a moment, we can actually see Monopoly for what it is: a solid concept with bad execution. There are a lot of questionable game design decisions that, if corrected, could have made for a fantastic game.

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3 Signs It’s Time to Quit Working a Board Game Design Idea

Brand Game Development

You have to block off time for your creativity to flow, do the hard work, and take tough feedback to make the best game you can. I also think that if you’re brand new to board game design, it’s worth pushing a small project all the way through its full lifecycle from start to finish. All of this means trying hard!

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BitCake Studio builds online multiplayer game Atomic Picnic completely remote

PreMortem.Games

BitCake Studio , an indie game development studio based in Brazil, is celebrating its 10th year in the industry. Eduardo Lamhut, the company’s main Game Designer and Creative Director of the upcoming game Atomic Picnic , explains how the company started. She drew a lot of the first concept art for the main characters.

Studios 104
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Why Gamification Makes Everything Else More Fun

Brand Game Development

The concept is simple: through gamification, you take the elements we associate with games – point scoring, competition, rules – and apply them to something else. Businesses have fallen in love with this concept because they’ve found that gamification works wonders for motivating people. What’s the point?

UX 130
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Spellstorm’s Breakthrough Rule

Keith Burgun

I had a playtest with a friend of mine one day, and he noted that we have a lot of resources and they are all kind of “similar” We had gold, mana, health, storm shards, and blast tokens, and they all kind of felt the same in how they moved throughout the game. +1 I also think this concept of a breakout rule is important.

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Theme vs. Mechanics

Brand Game Development

Now that we’ve accepted that theme and mechanics are imaginary, abstract concepts, let’s put them to use. It’s easiest to think of theme first – “it’s going to be a scifi, zero-sum game set in crapsack corporate dystopia.” Through playtesting, you can answer the question “do the mechanics suit the theme?”.

Mechanics 100