Remove Concepts Remove Game Designer Remove Prototyping Remove Studios
article thumbnail

COCOON creator Jeppe Carlsen “I never compromise on playability”

PreMortem.Games

The game immerses players in a captivating odyssey across worlds within worlds, beckoning them to master the art of world-leaping mechanics to uncover a cosmic mystery. Cocoon is the first venture of Geometric Interactive , a Danish indie studio founded by Carlsen and his ex-Playdead colleague, Jakob Schmid.

Puzzle 257
article thumbnail

Top Unreal Game Development Companies in 2024

Logic Simplified

Game Design and Development Process Let’s quickly walk through what it takes to develop a game from scratch. Each game project has 3 distinct stages- pre-production, production, and post-production. Research: Research is important to the game design process. Will the game be 2D or 3D? Is it an island?

Insiders

Sign Up for our Newsletter

This site is protected by reCAPTCHA and the Google Privacy Policy and Terms of Service apply.

Trending Sources

article thumbnail

En Garde! by Fireplace Games is the right blend of cheesy, slapstick and endearing

PreMortem.Games

The developers of Fireplace Games made an early prototype of the game while still in school, but are now well on their way to release it as a full-fledged game. But while everyone was working at larger studios or freelance, the En Garde! But while everyone was working at larger studios or freelance, the En Garde!

article thumbnail

GenoTerra - The finished prototype.

Mnenad

Prototype is ready! But I can now proudly announce that a playable prototype for the video game GenoTerra is finished (and I graduated with the Master in Design *yay*). Master in Integrative Design. As you might know, and I repeatedly keep saying, this game forms the practical part of my Master thesis.

article thumbnail

Predicting the Future of Supercell’s Brand New Studio

Deconstructor of Fun

Supercell announced over a year ago that they will be opening a studio in North America. TWiG #212 - Apple's New Price Points / Game Genre Taxonomy pt 2 / Nintendo's Mobile Strategy ? We want to build ambitious games players may not expect from Supercell. One could wonder if this makes Ryan a bold choice to lead the studio.

Studios 52
article thumbnail

Double Fine PsychOdyssey recaps / viewing guide, episodes 01-17

Radiator Blog

I assumed it was mostly for fans but after watching all 32 episodes (on 2x speed, skipping some parts) I've changed my mind and now I think it's essential viewing for all game designers / devs. Episode 02: “Not in the Cards” looks at the Psychonauts VR spin-off game Rhombus of Ruin and DF's bizdev strategy.

Art 59
article thumbnail

The Importance and Benefits of Outsourcing Game Art Production 

iXie gaming

The outsourcing firm has already vetted the artists, including programmers, audio engineers, digital artists, and game designers. External art studios have access to the latest tools and technologies, ensuring that the artwork is of the highest quality and meets industry standards.

Art 52