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The sense of wonder in Verne: The Shape of Fantasy by Gametopia “It’s a tribute”

PreMortem.Games

Development studio Gametopia has translated their love and admiration for the works of the author into an original tale, told through a pixel perfect point-and-click adventure. One of the things that fascinates me most about pixel art is that you are working with concepts, like working with Lego pieces. We wanted to pay tribute.”

Fantasy 154
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When it comes to copy writing (for press and pitches) forget the fluff and start to BLUF

PreMortem.Games

Rami Ismail Click away in seconds Working in games is a communication minefield: multidisciplinary communications, both internal and external, with the purpose of alignment or selling ideas. Or if you’re writing a store page or a video script, people click away in seconds.

Writing 104
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How to Make Your Games More Popular: Game Analytics for Beginners

iXie gaming

Having a game analytics solution is like having a tool that can measure everything from your click-through rate to your retention rates to the number of times players have interacted with your product. First, choose metrics to track: clicks, revenue per user, and time played per user. How to start using Game Analytics.

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RP4K Teacher Profiles: Gabriel Dibenedetto

Real Programming

His passion for gaming is broad, but he has a special love for sandbox games , point-and-click graphic adventures, and RPGs. Imagine, car companies can do preliminary tests to measure how a new vehicle concept will perform even before building a prototype! The vehicles he programs also operate under the same rules.

Code 98
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How the "Squid Game" showed the world the true face of capitalism

Filmustage

The director and writer of the series, Hwang Dong-hyeok , noticed 10 years ago that the concept of survival in death games was very popular among manga and anime, so he started working on his film script. Be one of the first to test the new functionality - click here for more detailed information.

Film 52
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Talking Without Words

Brand Game Development

Click here – it will take you right to the updates at the bottom of the page. You have very limited ways of communicating complicated concepts to your players with static cardboard and plastic, so what you imply and what you suggest through your game’s design is very important! Just here for Highways & Byways updates?

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Diablo: Immortal and Aesthetic Gacha-ism

Keith Burgun

The core of my conception of aesthetic gacha-ism is the commodification of games : both in how they are produced, the rules, the experience, the way it’s talked about. Monsters and encounters are re-used way beyond the point where they’re interesting anymore. The opposite of bespoke. Compulsion-driven design.