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She Got Game on cultivating a thriving environment for female game developers

PreMortem.Games

Whereas if 90% of the people in a bar were women, the idea is that the environment is more appealing than the actual content. Then someone told me about a game developer in our community who had developed a fighting game based on their comic. Yes, the quality of the drink matters but the first inviting thing was the environment.”

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Game Art Studio: The Future of Game Development?

iXie gaming

Still, they all provide a similar service: they produce graphics and animation for games, web applications, and other digital content. 3D games require more time and effort from the artist than 2D ones, but they also have many more options for what kind of content they can create. What do Game Art Studios do? 3D environment.

Art 52
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Open world RPG design notes from Enderal, a big long Skyrim mod

Radiator Blog

The Enderal builders don't want the player to ruin their carefully arranged clutter, so we get absurd things like "empty" sausages or un-lootable plates of food, breaking Skyrim's UX patterns for pickups. Dense narrow spaces = too much content packed together and repetitive encounters. Wider, spread out, less dense. Money sink.

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How Cookie Run Bakes its Monster Revenue

Deconstructor of Fun

Developing a detailed, polished universe like this presumably took a lot of time and effort from the team, but it pays off in the end as they continuously push out more content over time for player engagement. In terms of content, the plot of Cookie Run: Kingdom advances very quickly while maintaining a grip on the details of the characters.

Baking 52
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Reality, Upgraded: Navigating VR/AR Gaming with Alex Silkin

Game Dev Unchained

. “It’s also, I think, in some ways a little scary that one device from one single company can theoretically replace every single device and can now sit right between the consumer and all the other content out there,” he mused. The discussion also addressed the challenges of producing quality content for VR.

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The Forgotten City (2021) revisited

Radiator Blog

Interesting approachability / accessibility UX here. Felt like they had to cut down 50% of their planned content, which is never easy. The final boss fight is a conversation, and the ultimate weapon is. The final boss fight is a conversation, and the ultimate weapon is. philosophy and logic!! philosophy and logic!!

NPC 52
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The Lost Ark Has Found its Way

Deconstructor of Fun

Gameplay: A satisfactory and standard production As a title made within the classical Korean MMORPG framework, the core UX is similar to that of other Korean MMORPG, including character design, storyline, career system, raids, etc. However, there are not many innovative areas in the core gameplay and UX.