Remove Culling Remove Debug Remove Development Remove Feature
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Joan Fons is hired to work on Godot's rendering

Mircosoft Game Dev

I'm happy to announce that, starting today, I will be working as a full-time Godot developer! Moving forward, and with my full focus on Godot development, my goal is to work on Godot's 3D rendering and help bring Godot 4.0 My first task will be integrating an occlusion culling system into the new Vulkan renderer. finish line.

Render 55
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NVIDIA DLSS Plugin and Reflex Now Available for Unreal Engine

Nvidia

As of today, Unreal Engine 4 (UE4) developers can now access DLSS as a plugin for Unreal Engine 4.26. Additionally, NVIDIA Reflex is now available as a feature in Unreal Engine. NVIDIA Reflex NVIDIA Reflex is a toolkit to measure, debug and improve CPU+GPU latency in competitive multiplayer games. The NVIDIA RTX UE4 4.25

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Release candidate: Godot 3.2 RC 3

Mircosoft Game Dev

Rendering: Fix shadow culling with orthogonal camera and wrong VIEWPORT_SIZE shader builtin ( GH-35406 ). There will still be various fixes made before the final release, and we will need your detailed bug reports to debug issues and fix them. The features. development build. Documentation and translation updates.

Bug 52
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Dev snapshot: Godot 3.2.2 beta 2

Mircosoft Game Dev

release with bug fixes in 3.2.1 , we're now looking at integrating some new features that didn't make it into the 3.2 merge window but have been further developed and backported since. is going to add 5 major features: C# support for the iOS platform , courtesy of Ignacio ( neikeq ). After refining our Godot 3.2 Other changes.

Beta 52
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Maintenance release: Godot 3.2.2

Mircosoft Game Dev

The main development effort then moved towards our future major version, Godot 4.0 (see branch is worked on in parallel and receives minor updates to fix bugs, improve usability and occasionally add some compatible features. we could take the time to add some new features to the 3.2 New features! But Godot 4.0

Debug 52
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Dev snapshot: Godot 3.2.2 beta 3

Mircosoft Game Dev

release with bug fixes in 3.2.1 , we're now looking at integrating some new features that didn't make it into the 3.2 merge window but have been further developed and backported since. is going to add 5 major features: C# support for the iOS platform , courtesy of Ignacio ( neikeq ). After refining our Godot 3.2 Other changes.

Beta 52
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Release candidate: Godot 3.2.2 RC 2

Mircosoft Game Dev

is turning out to be quite feature-packed and we've been taking the time to iterate with four beta snapshots. is going to add 5 major features: C# support for the iOS platform , courtesy of Ignacio ( neikeq ). DTLS support and ENET integration , developed by Fabio ( Faless ). C#: Allow debugging exported games ( GH-38115 ).

Beta 52