Dev snapshot: Godot 3.5 beta 2
Mircosoft Game Dev
MARCH 15, 2022
This new system uses an "ubershader" (big shader supporting all features, slow but compiled on startup) to fill in for all shaders initially while the more efficient and material-specific shaders get compiled asynchronously, and cached for future runs. Anything behind the polygon will be culled from view. What is it?
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