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Dev snapshot: Godot 4.0 beta 11

Mircosoft Game Dev

Be sure to report anything that stops working as expected in your scripts. Editor: Fix error when dropping script into script editor ( GH-70580 ). Editor: Fix resource picker regression for scripted resources ( GH-70277 ). GUI: Expose Tree::deselect_all to scripting ( GH-71056 ). get_root() ).

Beta 105
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Dev snapshot: Godot 3.4 beta 4

Mircosoft Game Dev

Mesh: Implement octahedral map normal/tangent attribute compression ( GH-46800 ). Mesh: Options to clean/simplify convex hull generated from mesh ( GH-50328 ). Rendering: Rooms and portals-based occlusion culling ( GH-46130 ). Rendering: Fixes depth sorting of meshes with transparent textures ( GH-50721 ).

Beta 52
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Dev snapshot: Godot 4.0 beta 11

Mircosoft Game Dev

Be sure to report anything that stops working as expected in your scripts. Editor: Fix error when dropping script into script editor ( GH-70580 ). Editor: Fix resource picker regression for scripted resources ( GH-70277 ). GUI: Expose Tree::deselect_all to scripting ( GH-71056 ). get_root() ).

Beta 81
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Dev snapshot: Godot 3.4 beta 2

Mircosoft Game Dev

Mesh: Options to clean/simplify convex hull generated from mesh ( GH-50328 ). Rendering: Rooms and portals-based occlusion culling ( GH-46130 ). Rendering: Rooms and portals-based occlusion culling ( GH-46130 ). Rendering: Fixes depth sorting of meshes with transparent textures ( GH-50721 ).

Beta 52
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Dev snapshot: Godot 3.4 beta 3

Mircosoft Game Dev

Mesh: Implement octahedral map normal/tangent attribute compression ( GH-46800 ). Mesh: Options to clean/simplify convex hull generated from mesh ( GH-50328 ). Rendering: Rooms and portals-based occlusion culling ( GH-46130 ). Rendering: Fixes depth sorting of meshes with transparent textures ( GH-50721 ).

Beta 52
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Optimize Vegetation Generation

Mnenad

Mainly I focused on generating grass that bends in the wind and some fern like plants, but what comes next is usable for all kind of meshes. Batching means to combine mesh objects that share the same material or that are marked as static in the Unity inspector. In my case I had terrible FPS with just some thousand mesh instances.

Mesh 52
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Release candidate: Godot 3.5 RC 8

Mircosoft Game Dev

The new NavigationServer adds support for obstacle avoidance using the RVO2 library, and navigation meshes can now be baked at runtime. Following on from the addition of OccluderShapeSphere in 3.4 , lawnjelly now brings us a more adaptable and easy way to add basic occlusion culling in the form of the OccluderShapePolygon.

Render 52