article thumbnail

Cocos Cyberpunk Source Code - A Valuable Learning Resource for 3D Game Development

Cocos

Reflection Probes also can be used to simulate shallow puddles on the ground with the projection correction technique. Static Occlusion Culling The fastest way to render an object is to simply not render it.

article thumbnail

Visualizing Depth Precision

Nvidia

So it’s easy to interpolate d across a triangle while rasterizing, and things like hierarchical Z-buffers, early Z-culling, and depth buffer compression are all a lot easier to do. For illustrative purposes, I’m simulating a 4-bit normalized integer depth buffer, so there are 16 evenly-spaced tick marks. with numpy.

Insiders

Sign Up for our Newsletter

This site is protected by reCAPTCHA and the Google Privacy Policy and Terms of Service apply.

Trending Sources

article thumbnail

NVIDIA DLSS Plugin and Reflex Now Available for Unreal Engine

Nvidia

Updates to NVIDIA RTX UE 4.25 The new NVIDIA UE 4.25 Branches offer all of the benefits of mainline UE4.25 and UE4.26.1,

article thumbnail

Latest NVIDIA OptiX Renders Ray Tracing Faster Than Ever Before

Nvidia

NVIDIA OptiX curves are currently back-face culled, so rays that enter through the open end of a curve will miss the curve completely. In addition to the new curve primitive, NVIDIA OptiX has added an option for controlling whether cubic and quadratic curves will have open or closed ends. NVIDIA OptiX 7.4

article thumbnail

Realistic Lighting in Justice with Mesh Shading

Nvidia

It lacks the ability to process mesh in a coarser grain than triangle, like meshlet culling. The underlying idea of the algorithm is, in the first place, to do culling, then draw the effective parts of mesh. With MeshShaders, the culling algorithms we use can be of great flexibility.

Mesh 52
article thumbnail

Maintenance release: Godot 3.2.2

Mircosoft Game Dev

The Dodge The Creeps C# demo running on the iOS Simulator. Core: Fixed false positives in the culling system ( GH-37863 ). Exporting C# projects to iOS should be done from macOS using the classical workflow , and the scripts will be automatically compiled Ahead-of-Time (AOT) for iOS. 2D batching for the GLES2 renderer.

Debug 52
article thumbnail

Godot for AA/AAA game development - What's missing?

Mircosoft Game Dev

using data oriented algorithms to process the culling of objects and both secondary command buffers and automatic batching to efficiently submit the draw primitives. Cars/people in city simulators, where thousands appear all across the city. Sandbox style simulations. Rendering is significantly more efficient in Godot 4.0,

AAA 145