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Tiles editor progress report #3

Mircosoft Game Dev

TileMap can now display navigation regions as debugging information (it's hard to see on the picture here, as it's light green over green). Custom data. As it was quite a requested feature, TileSet now support custom data layers. As it was quite a requested feature, TileSet now support custom data layers. Coming next.

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Cocos Creator 3.7.2 Focuses On Optimized Rendering And Lighting Capabilities

Cocos

Engine • Added DebugView at runtime UI control rendering debugging function. See the documentation “Render Debugging - Run Time Using Render debugging”: [link] • When the node animates, add the tween ‘destroySelf’ method to destroy the front nodal point. x users upgrade. Skip rendering when the UI element Opacity is 0.

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Dev snapshot: Godot 4.0 beta 13

Mircosoft Game Dev

You can now deploy your projects to all desktop platforms over SSH, as well as run a remote debug session similar to what we already offered for Android and Web. As the number of remote debug options is quite big by now, we’ve packed them neatly in a single drop-down menu ( GH-63312 , GH-70701 ). Jump to the Downloads section.

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Roblox 101: How to launch your first game on Roblox 

iXie gaming

Roblox Studio offers terrain tools for creating hills, valleys, and landscapes. Experiment with different brushes and settings to sculpt your terrain. Use the Output panel to view error messages and debug your scripts. Adjust your monetization strategy based on the data to optimize revenue generation.

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Why does Godot use Servers and RIDs?

Mircosoft Game Dev

The answer to this puzzle lies in understanding the following facts: Logic sets information into Physics, but it does not need to retrieve data from it. Neither need to retrieve data. Physics pushes data to Rendering. generating terrain), because each thread can create content, then register it via a single channel.

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GSoC 2018 progress report #1

Mircosoft Game Dev

Project: Support for WebRTC data channels both natively and in HTML5. WebRTC is peer-to-peer, meaning that data is transferred directly between two clients without having to go to a dedicated server. The signalling server doesn’t communicate any game data. An additional signal, notify , exists to send debug messages from WebRTC.

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GSoC 2020 - Progress report #1

Mircosoft Game Dev

The game calls that callable at each profiler tick (performance profiler's tick in this case) and sends the returned data to the editor together with the data of predefined monitors. Godot can debug multiple instances of the game concurrently so we need multiple instances of the profiler.

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