Remove Data Remove Game Engine Remove Mesh Remove Texture
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Dev snapshot: Godot 4.0 beta 8

Mircosoft Game Dev

Import: Fix swapped color channels in ETC1/ETC2 textures, etcpak expects BGRA data ( GH-69448 ). Rendering: Fix AABB errors on meshes with bones on multiple surfaces ( GH-65035 ). Rendering: OpenGL: Use internal texture name when setting texture uniform location ( GH-69633 ).

Beta 95
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Top Unreal Game Development Companies in 2024

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From strategy development, content creation, coding to testing, the development process reflects on the successful delivery of the game. Data Protection An important factor to consider when looking for a game development company is data protection. It is applied to all the static meshes on the objects.

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Maintenance release: Godot 3.3.2

Mircosoft Game Dev

Games exported with a ZIP data package could also trigger a crash on exit. Additionally, this release includes a number of non-regression bug fixes to various areas of the engine. Editor: Fix editor crash when exporting profiler data ( GH-48917 ). when exiting a project running from a ZIP data pack.

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Dev snapshot: Godot 3.4 beta 4

Mircosoft Game Dev

Mesh: Implement octahedral map normal/tangent attribute compression ( GH-46800 ). Mesh: Options to clean/simplify convex hull generated from mesh ( GH-50328 ). Rendering: Fixes depth sorting of meshes with transparent textures ( GH-50721 ). Android: Add basic user data backup option ( GH-49070 ).

Beta 52
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Dev snapshot: Godot 3.4 beta 2

Mircosoft Game Dev

Mesh: Options to clean/simplify convex hull generated from mesh ( GH-50328 ). Rendering: Fixes depth sorting of meshes with transparent textures ( GH-50721 ). Android: Add basic user data backup option ( GH-49070 ). GLES3: Allow repeat flag in viewport textures ( GH-34008 ). If you need to preserve the 3.2

Beta 52
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Dev snapshot: Godot 3.4 beta 3

Mircosoft Game Dev

Mesh: Implement octahedral map normal/tangent attribute compression ( GH-46800 ). Mesh: Options to clean/simplify convex hull generated from mesh ( GH-50328 ). Rendering: Fixes depth sorting of meshes with transparent textures ( GH-50721 ). Android: Add basic user data backup option ( GH-49070 ).

Beta 52
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Maintenance release: Godot 3.4.5

Mircosoft Game Dev

Android: Fix crash when trying to paste non-text data from clipboard ( GH-60563 ). Editor: Fix GridMap cursor showing the wrong mesh ( GH-58624 ). Import: Fix glTF texture filename decoding ( GH-57685 ). Rendering: GLES3: Ignore support for S3TC texture compression on Android and iOS devices ( GH-62909 ).

Render 52