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[Showcase]I programmed a universe using Cocos Creator

Cocos

Furthermore, almost all stellar data we can obtain is represented through right ascension, declination, and light-year distance. Texture Channel Separation Rendering based on real data inevitably involves the use of a large number of textures, leading to constraints on both graphics memory and performance.

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Accelerating Load Times for DirectX Games and Apps with GDeflate for DirectStorage

Nvidia

The current Game Ready Driver (version 526.47) contains NVIDIA RTX IO technology, including optimizations for GDeflate. We want to encourage the quick embrace of GDeflate as a data-parallel compression standard, facilitating its adoption across the PC ecosystem and on other platforms. a modern I/O streaming API from Microsoft.

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Godot for AA/AAA game development - What's missing?

Mircosoft Game Dev

using data oriented algorithms to process the culling of objects and both secondary command buffers and automatic batching to efficiently submit the draw primitives. It also has more useful built-in data types such as integer vectors. Core engine. Textures which haven’t been used for some frames are freed instead.

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Unreal engine ArchViz – How UE is Revolutionizing the Architecture Industry?

Logic Simplified

Architectural visualization has existed since the time of ancient civilizations and has now been revolutionized with the Unreal Engine and its cutting-edge functions and features. Unreal engine is a gaming engine that is powerful, reliable, and high on performance for architectural designs.

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How Generative AI is Changing the Gaming Landscape

iXie gaming

This content may include synthetic data, audio, video, text, and imagery. Generative AI models can produce high-quality content depending on the data they were trained on. Imagine being able to create a game by simply inputting a few prompts. That would not only save time but also revolutionize game development.

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[Tutorial]A Comprehensive Explanation of Deferred Rendering - Guide to Cocos Cyberpunk Source Code

Cocos

Next, let’s take a look at the common 3D rendering processes in a 3D game engine: Shadow Map Rendering → 3D Objects Rendering → Screen Space Post-Processing → 2D Elements & UI Rendering. Get the data of a model, and submit it to the GPU for rendering. Diffuse : Determined by the material and lighting data.

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Realistic Lighting in Justice with Mesh Shading

Nvidia

NetEase Thunder Fire Games Uses Mesh Shading To Create Beautiful Game Environments for Justice In December, we interviewed Haiyong Qian, NetEase Game Engine. Not only are the updated environments breathtaking, the game supports 1.8 With such detailed models, large texture resolution is a must.

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