Dev snapshot: Godot 4.0 beta 8
Mircosoft Game Dev
DECEMBER 9, 2022
Import: Fix swapped color channels in ETC1/ETC2 textures, etcpak expects BGRA data ( GH-69448 ). Rendering: Fix AABB errors on meshes with bones on multiple surfaces ( GH-65035 ). Rendering: OpenGL: Use internal texture name when setting texture uniform location ( GH-69633 ). XR: WebXR is now fully working in Godot 4!
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