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Dev snapshot: Godot 4.0 beta 7

Mircosoft Game Dev

Editor: Add button to keep the debug server open ( GH-69164 ). The downloads for this dev snapshot can be found directly on our repository: Standard build (GDScript, GDExtension).NET Editor: Fixes and improvements to Search Results dock ( GH-66574 ). Editor: Add Black (OLED) editor theme preset ( GH-67871 ). Requires.NET SDK 6.0

Beta 98
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In fighting games counting (comparing) frames on moves/animations is important, even for players. For other types of games, do developers or animators count or tweak to the frame? And when counting small amounts of time like that, how do most studios do it? Frames? Milliseconds?

Ask a Game Dev

Using a more specific measurement of real time is more helpful, since the game engine can calculate real time from its (variable) frame time in order to maintain accuracy. Our debug logging keeps tabs on everything in terms of milliseconds so we can see how temporally far apart events in the log fire.

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Dev snapshot: Godot 4.0 beta 12

Mircosoft Game Dev

Export: Fix missing "debug"/"release" export presets feature tags ( GH-71274 ). The downloads for this dev snapshot can be found directly on our repository: Standard build (GDScript, GDExtension).NET Editor: Fix Tab key usage in EditorSpinSlider (and hence inpector) ( GH-71271 ). Requires.NET SDK 6.0 specifically.

Beta 110
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Dev snapshot: Godot 4.0 beta 12

Mircosoft Game Dev

Export: Fix missing “debug”/”release” export presets feature tags ( GH-71274 ). The downloads for this dev snapshot can be found directly on our repository: Standard build (GDScript, GDExtension).NET Editor: Fix Tab key usage in EditorSpinSlider (and hence inpector) ( GH-71271 ). This release is built from commit 3c9bf4bc2.

Beta 85
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Dev snapshot: Godot 4.0 alpha 14

Mircosoft Game Dev

Navigation: Add more detailed Navigation debug visualization ( GH-62601 ). The downloads for this dev snapshot can be found directly on our repository: Standard build (GDScript, GDExtension, VisualScript). As soon as the.NET 6 port is ready to test, it will be included in dev snapshots. Known issues.

Alpha 52
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Dev snapshot: Godot 4.0 alpha 16

Mircosoft Game Dev

Navigation: Add debug visuals for GridMap cell edge connections ( GH-64173 ). Web: Re-enable Web exporter in non-dev mode ( GH-65464 ). The downloads for this dev snapshot can be found directly on our repository: Standard build (GDScript, GDExtension).NET Linux: Fix minimize/maximize not taking effect in X11 ( GH-65107 ).

Alpha 52
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Dev snapshot: Godot 4.0 beta 7

Mircosoft Game Dev

Editor: Add button to keep the debug server open ( GH-69164 ). The downloads for this dev snapshot can be found directly on our repository: Standard build (GDScript, GDExtension).NET Editor: Fixes and improvements to Search Results dock ( GH-66574 ). Editor: Add Black (OLED) editor theme preset ( GH-67871 ). Requires.NET SDK 6.0

Beta 40