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Debugging Complications

Ask a Game Dev

Bonus difficulty if you have to reproduce the bug on a debug build with a low frame rate Silent failure - The bug doesn’t actually trigger any error messages or logs or anything, it just fails silently without a trace Requires multiple players to repro - Happens only on a dedicated server with multiple squads all playing at once!

Debug 40
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Debugging C++ compiled to WebAssembly

That One Game Dev

In this article, it is shown how to use chrome for debugging WebAssmebly files (.wasm) The post Debugging C++ compiled to WebAssembly appeared first on That One Game Dev. wasm) that were produced from C++ through Emscripten.

Debug 52
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I don’t know if this is confidential or “too technical” for the blog, but how does developing for consoles actually work? As in, what is the workflow like? Obviously, you do all the coding on a PC, but how does the build get tested on consoles? How do you debug on consoles? It would be awesome if you could do a little rundown, but I understand if it’s not possible.

Ask a Game Dev

It isn’t terribly technical, but I don’t have a dev kit at the home office at the moment so you only get some of my old photos of dev kits from my previous employer today. A console dev kit is a lot like a networked computer fused with a game console. Those text interfaces exist so we can access debug commands.

Console 52
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Dev snapshot: Godot 4.0 beta 7

Mircosoft Game Dev

Editor: Add button to keep the debug server open ( GH-69164 ). The downloads for this dev snapshot can be found directly on our repository: Standard build (GDScript, GDExtension).NET Editor: Fixes and improvements to Search Results dock ( GH-66574 ). Editor: Add Black (OLED) editor theme preset ( GH-67871 ). Requires.NET SDK 6.0

Beta 98
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Dev snapshot: Godot 4.0 beta 12

Mircosoft Game Dev

Export: Fix missing "debug"/"release" export presets feature tags ( GH-71274 ). The downloads for this dev snapshot can be found directly on our repository: Standard build (GDScript, GDExtension).NET Editor: Fix Tab key usage in EditorSpinSlider (and hence inpector) ( GH-71271 ). Requires.NET SDK 6.0

Beta 110
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Dev snapshot: Godot 4.0 beta 12

Mircosoft Game Dev

Export: Fix missing “debug”/”release” export presets feature tags ( GH-71274 ). The downloads for this dev snapshot can be found directly on our repository: Standard build (GDScript, GDExtension).NET Editor: Fix Tab key usage in EditorSpinSlider (and hence inpector) ( GH-71271 ). This release is built from commit 3c9bf4bc2.

Beta 85
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How is code documented in AAA games? They just put comments/summaries above the fields names explaining what it does, or they use separate programs that contains all scripts/systems documentation?

Ask a Game Dev

This means that, as the last big game/expansion/deliverable ships and the next one begins development, there will be new devs hired on who will need to ramp up and older devs who hold a lot of tribal knowledge will leave the project (either finding new jobs, getting promoted to management, or transferred to a different project internally).

Code 52