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Ultra-Realism Made Accessible with NVIDIA AI and Path Tracing Technologies

Nvidia

At GDC 2023, NVIDIA released new tools that make real-time path tracing more accessible to developers while accelerating the creation of ultra-realistic game. At GDC 2023 , NVIDIA released new tools that make real-time path tracing more accessible to developers while accelerating the creation of ultra-realistic game worlds.

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Dev snapshot: Godot 4.0 beta 12

Mircosoft Game Dev

OBJ mesh import now supports vertex colors as exported by Blender ( GH-71033 ). The game is currently being ported to Godot 4.0 Follow Kenny Park on Twitter or Mastodon for development updates, and check his website to discover other games and applications. Fix Tab key usage in the inspector ( GH-71271 ). What's new.

Beta 110
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Updates to NVIDIA’s Unreal Engine 4 Branch, DLSS, and RTXGI Available Now

Nvidia

To help developers get the most out of Unreal Engine 4 as they head into the new year, NVIDIA RTX UE4.26 To help developers get the most out of Unreal Engine 4 as they head into the new year, NVIDIA RTX UE4.26 Inexact Shadows (beta) Deals with potential mesh mismatches of ray traced and raster geometry.

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Maintenance release: Godot 3.3.3

Mircosoft Game Dev

Editor: Fix logic for showing tilemap debug collision ( GH-49075 ). Import: glTF: Fix mesh nodes which are also bones ( GH-49119 ). Input: Fix game controllers ignoring the last listed button ( GH-48934 ). Rendering: Fixes depth sorting of meshes with transparent textures ( GH-50721 ). please file an issue on GitHub.

Mesh 52
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Release candidate: Godot 3.3.3 RC 1

Mircosoft Game Dev

Editor: Fix logic for showing tilemap debug collision ( GH-49075 ). Import: glTF: Fix mesh nodes which are also bones ( GH-49119 ). Input: Fix game controllers ignoring the last listed button ( GH-48934 ). Rendering: Fixes depth sorting of meshes with transparent textures ( GH-50721 ). no longer works in 3.3.3

Mesh 52
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Maintenance release: Godot 3.3.2

Mircosoft Game Dev

Import: glTF: Improved error handling around invalid images and invalid meshes ( GH-48904 , GH-48912 ). Physics: Fix crash on debug shapes update if CollisionObject is not in tree ( GH-48974 ). Import: glTF: Fix incorrect skin deduplication when using named binds ( GH-48913 ). please file an issue on GitHub.

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Dev snapshot: Godot 3.4 beta 3

Mircosoft Game Dev

development branch (see our release policy for details on the various Godot versions). Mesh: Implement octahedral map normal/tangent attribute compression ( GH-46800 ). Mesh: Options to clean/simplify convex hull generated from mesh ( GH-50328 ). Editor: Fix logic for showing tilemap debug collision shapes ( GH-49075 ).

Beta 52