Remove Debug Remove Engine Remove Texture
article thumbnail

Dev snapshot: Godot 4.4 beta 1

Mircosoft Game Dev

by George Marques ( GH-46830 ), Typed Dictionaries rapidly became one of the engines most requested features. This feature being implemented at the core of the engine means that all scripting languages (GDScript, C#, C++) can take advantage by interfacing with Godots Dictionary type. After the introduction of Typed Arrays in 4.0

Beta 104
article thumbnail

The Top 10 Popular VR Game Development Tools

Logic Simplified

Its capabilities for VR content creation include comprehensive 3D modeling tools, advanced texturing and shading, animation and rigging, and integration with VR Devices. Unreal - Game Engine Unreal Engine is a powerful and production-proven RT3D (Real-Time 3D) computer graphics game engine developed by Epic Games.

Insiders

Sign Up for our Newsletter

This site is protected by reCAPTCHA and the Google Privacy Policy and Terms of Service apply.

Trending Sources

article thumbnail

Cocos Creator 3.7.2 Focuses On Optimized Rendering And Lighting Capabilities

Cocos

Engine • Added DebugView at runtime UI control rendering debugging function. See the documentation “Render Debugging - Run Time Using Render debugging”: [link] • When the node animates, add the tween ‘destroySelf’ method to destroy the front nodal point. x users upgrade. Skip rendering when the UI element Opacity is 0.

Render 52
article thumbnail

Why 70% of Developers Prefer Unity for Mobile Game Development 

iXie gaming

Several mobile game engines are used to create mobile games. However, Unity has stood out as one of the most preferred and trusted mobile game engines. So, game developers must seek mobile game engines that support cross-platform development. Seamless Debugging Debugging is a crucial part of mobile game development.

article thumbnail

Dev snapshot: Godot 4.0 beta 12

Mircosoft Game Dev

Export: Fix missing "debug"/"release" export presets feature tags ( GH-71274 ). Rendering: Fix multiple issues that make the normal roughness texture unusable ( GH-71130 ). Editor: Fix Tab key usage in EditorSpinSlider (and hence inpector) ( GH-71271 ).

Beta 111
article thumbnail

Cocos Creator 3.8.4 has been released, faster, more stable, and easier to use!

Cocos

In later versions, the engine team will continue to improve the engine’s rendering performance, not only for the mini-game platform but also synchronize performance optimization for other platforms. All WASM module packaging options are now located under Engine Settings → Native Code Packaging Mode. Please look forward to it.

Render 52
article thumbnail

Launching Ghostbusters: Rise of the Ghost Lord – How nDreams scale tested with AWS Fargate

AWS Games

AWS Fargate The headless game test client used a stripped-down version of the game built using Unreal Engine. Setting up a headless game client with Unreal Engine To create a headless game client, nDreams built a Docker container of the game client running on Linux with some bespoke commands to let the game play by itself.

Engine 61