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(Debug) Texture compressed error

Cocos

isCompressed” failed i am getting this error while debuging on android side… Please have a look and help me to resolve this error Thank you… virtual void cc::gfx::TextureValidator::doInit(const cc::gfx::TextureInfo &): assertion “!isCompressed”

Debug 40
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(Debug) Texture compressed error

Cocos

Which version are you using and how should I reproduce it (can you provide test cases or tell me the steps to reproduce the problem, please)

Debug 40
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Quick question about fps debug

Cocos

I’m trying to test some performance issues on a game that’s crashing and I’m currently investigating the possibility of it being too much memory being used for texture cache… When I use fps on game preview, I’m able to see GFX Texture Mem… but I’m wondering, can someone please tell me what the unit of measurement is for this number?

FPS 40
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Quick question about fps debug

Cocos

I’m trying to test some performance issues on a game that’s crashing and I’m currently investigating the possibility of it being too much memory being used for texture cache… When I use fps on game preview, I’m able to see GFX Texture Mem… but I’m wondering, can someone please tell me what the unit of measurement is for this number?

FPS 40
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Quick question about fps debug

Cocos

I’m trying to test some performance issues on a game that’s crashing and I’m currently investigating the possibility of it being too much memory being used for texture cache… When I use fps on game preview, I’m able to see GFX Texture Mem… but I’m wondering, can someone please tell me what the unit of measurement is for this number?

FPS 40
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Black screen on old devices cocos 2.4.11

Cocos

Also, take a look at the sprite data of the images that are showing up black… are any of them abnormally large?

Pixel 52
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Does Spine work with USE_INSTANCING?

Cocos

v_instancedCol1; col2 = v_instancedCol1; col3 = v_instancedCol1; #else col1 = u_col1; col2 = u_col2; col3 = u_col3; #endif o *= texture(cc_spriteTexture, uv0); vec4 mask = vec4(texture(maskTex, uv0).rgb, Cocos version: 3.8.1 Spine version: 3.8.99 rgb, 1); o.rgb = mix(o.rgb, col1.rgb,

Texture 40