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Texture Paint Champ – Substance Painter Lite for Unreal Engine

Game From Scratch

GameFromScratch.com Texture Paint Champ – Substance Painter Lite for Unreal Engine Texture Paint Champ is a free tool that gives you the ability to paint directly on a 3D model, Substance Painter style, directly inside Unreal Engine 5.

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AI model improvements for higher-quality textures in Unity Muse

Unity Blog

One of these capabilities is Texture. Muse’s texture capability transforms natural language and visual inputs into PBR-enabled materials that can be applied directly to surfaces and objects in your project. Unity Muse is a suite of capabilities to help you explore, ideate, and iterate with greater ease in the Unity Editor.

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Accessing texture data efficiently

Unity Blog

Learn about the benefits and trade-offs of different ways to access the underlying pixel data of textures in your Unity project.

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Realtime Rendering With OpenGL – A Students Perspective (Week 3)

Game Developer

Week 3 was focused on getting textures into the render engine, making a camera so the user can move around the scene, and the creation of a new mesh class that takes advantage of the VBO and EBO classes.

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In Retrospect: Three Game Engine Development Choices I'd Change

Harold Serrano

If you had the option to rewrite your game engine from scratch, what would you do differently? Bulletproof my engine by providing defaults upon load failures. Use Entity-Component-System I wrote my game engine using C++ and decided to take the OOP approach. OOP served me well until my engine became too complex.

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Unreal engine ArchViz – How UE is Revolutionizing the Architecture Industry?

Logic Simplified

Computer software like Unreal Engine has been in the works to build 3D models of structures. Architectural visualization has existed since the time of ancient civilizations and has now been revolutionized with the Unreal Engine and its cutting-edge functions and features. Some strong features that are worth mentioning are as follows.

Engine 52
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Feature request: Texture atlas polygon support in CC v3

Cocos

We use Texture Packer v7 and it supports Polygon atlases. github.com/cocos/cocos-engine Feature Request: Texture Atlas Polygon Support opened 10:59AM - 04 Oct 19 UTC closed 05:01PM - 01 Aug 20 UTC Ronsku ### Creator version? If you need any additional information about how Polygon Texture Atlases work, please ask.

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