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Updates to NVIDIA’s Unreal Engine 4 Branch, DLSS, and RTXGI Available Now

Nvidia

To help developers get the most out of Unreal Engine 4 as they head into the new year, NVIDIA RTX UE4.26 To help developers get the most out of Unreal Engine 4 as they head into the new year, NVIDIA RTX UE4.26 Inexact Shadows (beta) Deals with potential mesh mismatches of ray traced and raster geometry. has just been released.

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Ultra-Realism Made Accessible with NVIDIA AI and Path Tracing Technologies

Nvidia

In addition, Epic Games announced the DLSS Frame Generation plugin coming to Unreal Engine in its next release. Coupled with the NVIDIA Reflex low latency technology available through UE5, you have all the tools to boost the performance of your games while providing a highly responsive experience for players. OMM SDK 1.0

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NVIDIA DLSS Plugin and Reflex Now Available for Unreal Engine

Nvidia

Leveling up your games with the cutting-edge technologies found in the biggest blockbusters just got a lot simpler. As of today, Unreal Engine 4 (UE4). Leveling up your games with the cutting-edge technologies found in the biggest blockbusters just got a lot simpler. The NVIDIA RTX UE4 4.25 branches have also received updates.

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Maintenance release: Godot 3.3.2

Mircosoft Game Dev

Games exported with a ZIP data package could also trigger a crash on exit. Additionally, this release includes a number of non-regression bug fixes to various areas of the engine. Import: glTF: Improved error handling around invalid images and invalid meshes ( GH-48904 , GH-48912 ). like all future 3.3.x Download Godot 3.3.2

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Dev snapshot: Godot 4.0 beta 12

Mircosoft Game Dev

OBJ mesh import now supports vertex colors as exported by Blender ( GH-71033 ). Export: Fix missing "debug"/"release" export presets feature tags ( GH-71274 ). A couple fixes to the text resource loader which could impact notably reloading scripts ( GH-71170 ). Fix Tab key usage in the inspector ( GH-71271 ).

Beta 110
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Release candidate: Godot 3.3.3 RC 1

Mircosoft Game Dev

Editor: Fix logic for showing tilemap debug collision ( GH-49075 ). Import: glTF: Fix mesh nodes which are also bones ( GH-49119 ). Input: Fix game controllers ignoring the last listed button ( GH-48934 ). Rendering: Fixes depth sorting of meshes with transparent textures ( GH-50721 ). no longer works in 3.3.3

Mesh 52
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Dev snapshot: Godot 3.4 beta 2

Mircosoft Game Dev

Mesh: Options to clean/simplify convex hull generated from mesh ( GH-50328 ). Rendering: Fixes depth sorting of meshes with transparent textures ( GH-50721 ). Editor: Fix logic for showing tilemap debug collision shapes ( GH-49075 ). Editor: Add custom debug shape thickness and color options to RayCast ( GH-49726 ).

Beta 52