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In-Game GPU Profiling for DirectX 12 Using SetBackgroundProcessingMode

Nvidia

As a result, running with a Debug build of an application may result in less optimal GPU workloads, for instance. We recommend that you pause your game time and do not move the camera to avoid this possibility. Even for a Release build, the driver background optimizations may be turned on and off dynamically from frame to frame.

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Optimizing System Latency with NVIDIA Reflex SDK – Available Now

Nvidia

The NVIDIA Reflex SDK offers developers: Low Latency Mode – Aligns game engine work to complete just-in-time for rendering, eliminating the GPU render queue and reducing CPU back pressure in GPU-bound scenarios, thus reducing latency in GPU bound scenarios. Great for debugging and for real time in-game overlays.

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Experience the Latest Breakthroughs in Game Development with NVIDIA at GDC

Nvidia

From NVIDIA Deep Learning Super Sampling (DLSS) to RTX Global Illumination (RTXGI), our latest tools and technologies are helping game developers create realistic and stunning virtual worlds for gamers. NVIDIA DLSS Overview & Game Integrations This session will cover the technology that makes DLSS possible.

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Updates to NVIDIA’s Unreal Engine 4 Branch, DLSS, and RTXGI Available Now

Nvidia

New tools New debugging tools like the BVH viewer and Ray Timing Visualization allows developers to get a handle on ray tracing cost in their scene and get it tuned for speed. World position offset simulation for ray traced instanced static meshes (beta) Allows ambient motion of foliage like trees and grass.

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Implementing Path Tracing in ‘Justice’: An Interview with Dinggen Zhan of NetEase

Nvidia

New technologies generally bring new problems, and the debugging process is particularly more difficult. Fortunately, NVIDIA has upgraded the NVIDIA Nsight debugging tool in time, making it an easier process for development work. Debugging costs us significant time. From beginning to end, it took us about five to six months.

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Maintenance release: Godot 3.3.2

Mircosoft Game Dev

Physics: Fix ragdoll simulation when parent was readded to scene ( GH-48823 ). Physics: Fix crash on debug shapes update if CollisionObject is not in tree ( GH-48974 ). Import: glTF: Fix incorrect skin deduplication when using named binds ( GH-48913 ). macOS: Allow "on top" windows to enter full-screen mode ( GH-49017 ).

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The Best Tools to Improve Gameplay Performance

Nvidia

DLSS is now available in Unreal Engine 4 through our official DLSS UE 4.26 Improving Latency with Reflex The NVIDIA Reflex SDK allows game developers to implement a low latency mode, which aligns game engine work to complete just-in-time for rendering.