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Dev snapshot: Godot 3.4 beta 4

Mircosoft Game Dev

Mesh: Implement octahedral map normal/tangent attribute compression ( GH-46800 ). Mesh: Options to clean/simplify convex hull generated from mesh ( GH-50328 ). Physics: Fix 2D and 3D moving platform logic ( GH-50166 , GH-51458 ). Rendering: Fixes depth sorting of meshes with transparent textures ( GH-50721 ).

Beta 52
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Dev snapshot: Godot 3.4 beta 2

Mircosoft Game Dev

Mesh: Options to clean/simplify convex hull generated from mesh ( GH-50328 ). Physics: Fixing 2D moving platform logic ( GH-50166 ). Rendering: Fixes depth sorting of meshes with transparent textures ( GH-50721 ). Editor: Fix logic for showing tilemap debug collision shapes ( GH-49075 ).

Beta 52
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Dev snapshot: Godot 3.4 beta 3

Mircosoft Game Dev

Mesh: Implement octahedral map normal/tangent attribute compression ( GH-46800 ). Mesh: Options to clean/simplify convex hull generated from mesh ( GH-50328 ). Physics: Fixing 2D moving platform logic ( GH-50166 ). Rendering: Fixes depth sorting of meshes with transparent textures ( GH-50721 ).

Beta 52
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[Tutorial]Make the game run smoothly on high-end, mid-range, and low-end devices - Guide to Cocos Cyberpunk Source Code

Cocos

Nowadays, we can see three common types of platforms: Native(iOS, Android, PC, Mac, Harmony, etc), Mini Games(Wechat MiniGames, Tiktok Mini Games), and H5(PC Browsers, Mobile Browsers, Facebook Instant Games, Poki Games, etc). So, developers often ask: How to make my project run smoothly on different devices and platforms?

Code 52
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Release candidate: Godot 3.3.3 RC 2

Mircosoft Game Dev

Editor: Fix logic for showing tilemap debug collision ( GH-49075 ). Import: glTF: Fix mesh nodes which are also bones ( GH-49119 ). Rendering: Fixes depth sorting of meshes with transparent textures ( GH-50721 ). Windows: Fix platform file access to allow file sharing with external programs ( GH-51430 ).

Mesh 52
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Release candidate: Godot 3.3.3 RC 1

Mircosoft Game Dev

Editor: Fix logic for showing tilemap debug collision ( GH-49075 ). Import: glTF: Fix mesh nodes which are also bones ( GH-49119 ). Rendering: Fixes depth sorting of meshes with transparent textures ( GH-50721 ). C#: Ignore paths with invalid chars in PathWhich ( GH-50918 ). iOS: Fix plugin configuration loading ( GH-50433 ).

Mesh 52
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Maintenance release: Godot 3.3.3

Mircosoft Game Dev

Editor: Fix logic for showing tilemap debug collision ( GH-49075 ). Import: glTF: Fix mesh nodes which are also bones ( GH-49119 ). Rendering: Fixes depth sorting of meshes with transparent textures ( GH-50721 ). Windows: Fix platform file access to allow file sharing with external programs ( GH-51430 ).

Mesh 52