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Popul8 uses AI to assist developers with the creation of digital game characters

PreMortem.Games

Based on the designer’s vision and in tune with the game’s visual style the platform generates a base character. According to Jim Franzen , CMO at Didimo, the platform allows for an increase in digital characters in a game. “We The underlying mesh and overlaying texture are both adjusted instantly. It happens instantly.

AI 197
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Use Zip to speed up CocosWeb loading

Cocos

to do a cloud showroom project that required publish to the Web platform (WeChat H5 & browsers). This project uses gltf models, the gltf models are split into many meshes and materials. 1 Introduction Use Zip to speed up CocosWeb loading Some time ago, I used Cocos3.8 In Cocos, gltf is parsed and split to Cocos assets.

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Use Zip to speed up CocosWeb loading

Cocos

to do a cloud showroom project that required publish to the Web platform (WeChat H5 & browsers). This project uses gltf models, the gltf models are split into many meshes and materials. 1 Introduction Use Zip to speed up CocosWeb loading Some time ago, I used Cocos3.8 In Cocos, gltf is parsed and split to Cocos assets.

Mesh 52
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Multiplayer in Godot 4.0: ENet wrappers, WebRTC

Mircosoft Game Dev

This time, we are going to dig a bit deeper into the low-level territory, showing some of the new ENet features exposed in Godot 4, and the effort of bringing WebRTC on all Godot-supported platforms. ENet mesh networking. See other articles in this Godot 4.0 networking series: Multiplayer in Godot 4.0: Multiplayer in Godot 4.0:

Mesh 52
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New Video: Representing Data with OpenUSD Custom Schemas

Nvidia

Specifically, we dive into: Data formalization: Custom schemas formalize data models, such as geometric meshes. If you’re a developer, start building OpenUSD-based apps and tools on the Omniverse platform. In the third installment of this OpenUSD series , I share what developers must know about custom schemas.

Data 52
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Axmol-2.0 released

Cocos

GitHub - axmolengine/axmol: Axmol Engine – A Multi-platform Engine for Desktop, XBOX (UWP) and Mobile games. (A axmol is just a fork of cocos2d-x-4.0: A fork of Cocos2d-x-4.0) release notes Add experimental WebAssembly build support(WebGL 2.0) fmtlib: 10.0.0 ==> 10.1.0 FreeType: 2.13.0 ==> 2.13.2 llhttp: 8.1.1 ==> 9.0.1

Shaders 40
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[Tutorial]Make the game run smoothly on high-end, mid-range, and low-end devices - Guide to Cocos Cyberpunk Source Code

Cocos

Nowadays, we can see three common types of platforms: Native(iOS, Android, PC, Mac, Harmony, etc), Mini Games(Wechat MiniGames, Tiktok Mini Games), and H5(PC Browsers, Mobile Browsers, Facebook Instant Games, Poki Games, etc). So, developers often ask: How to make my project run smoothly on different devices and platforms?

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