Remove Debug Remove Point and Click Remove Scripting Remove Writing
article thumbnail

Maintenance release: Godot 3.2.2

Mircosoft Game Dev

Exporting C# projects to iOS should be done from macOS using the classical workflow , and the scripts will be automatically compiled Ahead-of-Time (AOT) for iOS. Since we previously did not version our Android plugin systems, this new one is now labelled v1 , and is the starting point for the modern Godot Android ecosystem.

Debug 52
article thumbnail

GSoC 2019 progress report #1 (part 1)

Mircosoft Game Dev

Improvements to the Visual Scripting System by Swarnim Arun. This integration can further be used to create more in-depth interactions to a VCS like viewing file diffs right in the editor, committing code with a simple click, resetting to a previous state almost instantly without leaving the Godot editor. How does it look like?

Insiders

Sign Up for our Newsletter

This site is protected by reCAPTCHA and the Google Privacy Policy and Terms of Service apply.

Trending Sources

article thumbnail

Schedule for GodotCon 2019 in Brussels

Mircosoft Game Dev

Jānis will showcasing a cool set of tools that allow you to debug your game visually similarly to Unity's Scene view. Visual Debugger is a tool allowing developers to debug their Godot projects while the application is running in the editor or in a build. Demo: Visual Debugger for the Godot community | Jānis Mancēvičs. Tiago Quendera.

article thumbnail

Building a multiplayer game with Amazon GameSparks and Amazon GameLift

AWS Games

Once you’ve specified your messages, you can write handlers for them using GameSparks’ Cloud Code functionality. Click on the blue SampleRealtimeFleet text to inspect the fleet. In the sidebar to the left, make sure MegaFrogRace is expanded, then click on Dev to navigate to the development stage of our game. CurrentPlayer().Id();

Build 64
article thumbnail

GSoC 2022 - Progress report #1

Mircosoft Game Dev

We asked them to write a progress report to present what they're working on and the current status. Project: Allow undocking the Script editor and the Shader editor. In this project, I'll focus to make the Script editor and the Shader editor undockable, and keep the undocked windows after editor restarts. Student: trollodel.

article thumbnail

Release candidate: Godot 3.4 RC 1

Mircosoft Game Dev

Notable changes are in-editor class reference translations (so far Chinese (Simplified), Spanish, and some French), some new rendering features (high quality glow mode, 3D point light attenuation option), and a number of C# marshalling fixes. C#: Fix reloading tool scripts in the editor ( GH-52883 ). Jump to the Downloads section.

Mesh 52
article thumbnail

Release candidate: Godot 3.4 RC 3

Mircosoft Game Dev

C#: Fix reloading tool scripts in the editor ( GH-52883 ). Rendering: Add new 3D point light attenuation as an option ( GH-52918 ). C#: Fix reloading tool scripts in the editor ( GH-52883 ). Core: Complain if casting a freed object in a debug session ( GH-51095 ). Audio: Add Listener2D node ( GH-53429 ).

Mesh 52