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Dev snapshot: Godot 4.0 alpha 10

Mircosoft Game Dev

Adds TileMap terrain center bit to support "connect" and "path" draw modes ( GH-61809 ). However, if you can port some existing projects and demos to the new version, that may provide a lot of useful information about critical issues still left to fix. 2D: Fix terrains for isometric tilemaps ( GH-61998 ).

Alpha 52
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Accelerate your Game Design, Development and Build with Unity Asset Store

Jaunty Bear Games

Terrain Tools. The Terrain Tools package adds additonal terrain sculpting brushes and tools to your project to help create stunning terrain assets and ease the workflows. . The Universal Render Pipeline (URP) is a prebuilt Scriptable Render Pipeline, made by Unity. TextMeshPro. Universal RP.

Asset 52
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Dev snapshot: Godot 4.0 beta 4

Mircosoft Game Dev

You can check out a demo on itch.io , and follow Bram on YouTube and Twitter for updates and free video tutorials. 2D: Make TileMap terrain painting not change neighbors centers bits ( GH-67390 ). Rendering: Add OpenGL timer queries to OpenGL3 backend ( GH-67032 ). What's new. Core: Make some Image methods static ( GH-63332 ).

Beta 52
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Dev snapshot: Godot 4.0 beta 4

Mircosoft Game Dev

You can check out a demo on itch.io , and follow Bram on YouTube and Twitter for updates and free video tutorials. 2D: Make TileMap terrain painting not change neighbors centers bits ( GH-67390 ). Rendering: Add OpenGL timer queries to OpenGL3 backend ( GH-67032 ). What’s new. Core: Make some Image methods static ( GH-63332 ).

Beta 40
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Dev snapshot: Godot 4.0 alpha 2

Mircosoft Game Dev

However, if you can port some existing projects and demos to the new version, that may provide a lot of useful information about critical issues still left to fix. Rendering: Add support for glow maps ( GH-54574 ). Rendering: Implement GPUParticles2D sub-emission support ( GH-56888 ). alpha builds.

Alpha 52
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Optimize Vegetation Generation

Mnenad

Since the last post I’ve been working on the terrain’s vegetation. Static batching : combines static (not moving) GameObjects into big Meshes, and renders them in a faster way.   GPU instancing: Use GPU Instancing to draw (or render) multiple copies of the same Mesh at once, using a small number of draw calls.

Mesh 52
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Dev snapshot: Godot 4.0 beta 3

Mircosoft Game Dev

The multiplayer demos have been updated with this change, and you’ll find a new reference implementation for WebSocketServer and WebSocketClient nodes in GDScript that should ease the transition to the new API. Lots of rendering changes. OpenGL3: Add 2D lights to canvas renderer ( GH-67335 ).

Beta 52