D20 RPG – Backgrounds
The Liquid Fire
MAY 1, 2024
Background Let’s start by creating the Background – this will be a MonoBehaviour based script that can be attached to a GameObject Prefab just like we did with the Ancestry. I probably won’t change my design, but its still nice to know that I could. Get(this); } set { IBackgroundSystem.Resolve().Set(this,
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