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The key to future employment in games dev is diversifying your skill set

Game Developer

Game design professor Jeremy Bond shares how to prepare your students for the uncertain game industry future.

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The Clash of Choices in Game Design

Game Wisdom

The Clash of Choices in Game Design Josh Bycer josh@game-wisdom.com One of the many balancing acts of game design is the act of creating cool, interesting, unique, abilities for the player to use, and then balancing said abilities within the scope and design of your game.

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3 Signs It’s Time to Quit Working a Board Game Design Idea

Brand Game Development

Need help on your board game? Join my community of over 2,000 game developers, artists, and passionate creators. If you don’t consistently work to improve, you won’t make the game you want to make. Note that when I say “quit”, I don’t mean “quit board game design.”

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Board Game Designer vs. Developer vs. Publisher

Brand Game Development

This is why I urge each new board game designer to share the workload , delegating tasks to a team instead of doing them all alone. Let’s start with three roles: board game designer, developer, and publisher. Need help on your board game? Designers make the game’s soul.

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How To Know When to Pivot on Your Board Game Design

Brand Game Development

A couple of months ago, I asked the readers of this blog to send in answers to the question “ what confuses you most about board game development ?” ” I got a lot of responses, and two of them were about knowing when to pivot during a game design project. Need help on your board game?

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4 Lessons from Exit Games for Aspiring Board Game Designers

Brand Game Development

Certainly, board game designers can learn a lot from well-designed escape rooms. Exit Games by Kosmos are the closest we can get to the authentic in-person experience right now. Exit Games by Kosmos are the closest we can get to the authentic in-person experience right now. Need help on your board game?

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Jussi Kemppainen is exploring AI-assisted game development with Echoes of Somewhere

PreMortem.Games

With the discussions over the use of AI in game development raging on, Jussi-Petteri Kemppainen , Lead VFX Artist at Mainframe Industries and founder of Dinosaurs Are Better , spends his spare time to see what all the fuss really is about. are answered in his regularly updated dev blog. With his free, experimental 2.5D

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