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Board Game Designer vs. Developer vs. Publisher

Brand Game Development

The simple fact is that there are a lot of distinct tasks that have to be handled to turn a game from an idea into reality. This is why I urge each new board game designer to share the workload , delegating tasks to a team instead of doing them all alone. Need help on your board game? Designers make the game’s soul.

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5 Lessons I Learned at a Play-Testing Convention (Protospiel Atlanta)

Brand Game Development

Dev Diary posts are made to teach game development through specific examples from my latest project: Highways & Byways. Last Saturday and Sunday, I attended my first board gaming convention – Protospiel in Atlanta. Prototype of a beach volleyball game by Julio Nazario. Need help on your board game?

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How Many Blind Play-Tests Does Your Board Game *Really* Need?

Brand Game Development

Dev Diary posts are made to teach game development through specific examples from my latest project: Highways & Byways. I even blind play-tested it at a game design convention. Need help on your board game? Join my community of over 2,000 game developers, artists, and passionate creators. Click here.

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How to Work in a Team in the Board Game Industry

Brand Game Development

I’ve split it into five sections for your convenience: How Ben, Sarah, and Will Got Started How Working in a Team Feels The Downsides of Teamwork Communication in a Team Advice for New Game Devs. Sarah: It was summer of 2012 that Will had the idea to make a board game for my birthday, but didn’t know how to go about it.

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Mordhau on consoles: “A lot of smoke and mirrors go into making things hit”

PreMortem.Games

This is a completely different beast from a shooter.” “ Mordhau at its core has always been about melee combat”, says Jonathan Dunn, Game Designer at Triternion. Plans for a new IP Mordhau has a really dedicated player base, and the dev team at Triternion wants to be there for them. “We

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How to Diagnose Failure & Move Forward as a Board Game Developer

Brand Game Development

Failure can involve missed deadlines, lost clients, scrapped prototypes, controversial public statements, or no-show events. If the audience shows passion and interest, continue to game design. Play-Testing: Playing the game and refining it until it’s fun. If not, scrap or refine your ideas.

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Double Fine PsychOdyssey recaps / viewing guide, episodes 01-17

Radiator Blog

Last month, game industry documentary makers 2 Player Productions debuted a massive 32-part YouTube game dev doc series Double Fine PsychOdyssey , chronicling the development of Psychonauts 2 from its earliest glimmers of pre-production in 2015 to its final release in 2021.

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