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Maintenance release: Godot 3.4.4

Mircosoft Game Dev

Edit 2022-03-24 @ 12:15 UTC: There was a slight packaging mistake affecting the macOS editor, and the iOS and macOS export templates, as well as a build issue affecting the iOS debug template. before this edit are advised to re-download at least the export templates if they intend to export to iOS. please file an issue on GitHub.

Render 52
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Dev snapshot: Godot 4.0 alpha 15

Mircosoft Game Dev

Editor: Disable editing properties in foreign resources ( GH-63282 ). Editor: Improvements to shader editor ( GH-63582 ). Warning: This has the potential to break meshes imported in earlier alphas, we are still working on improving the compatibility code. Shaders: Quality of life Visual Shaders updates ( GH-63999 ).

Alpha 52
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Godot 3.5: Can't stop won't stop

Mircosoft Game Dev

If you use and enjoy Godot, plan to use it, or want support the cause of having a mature, high quality free and open source game engine, then please consider becoming our patron. The new NavigationServer adds support for obstacle avoidance using the RVO2 library, and navigation meshes can now be baked at runtime.

Shaders 53
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Maintenance release: Godot 3.4.1

Mircosoft Game Dev

Editor: Expose ScriptEditor::edit to scripting ( GH-55709 ). Import: Fix crash when exporting meshes to glTF that have no skin ( GH-55246 ). Particles: Fix for double use of seed in random shader variables ( GH-55607 ). Rendering: GLES3: Fix incompatible addition in auto exposure shader ( GH-55983 ).

Tile 52
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Release candidate: Godot 3.2.3 RC 6

Mircosoft Game Dev

GLES2: Fixed mesh data access errors in GLES2 ( GH-40235 ). Shaders: Fix specular render_mode for Visual Shaders ( GH-41536 ). Sprite3D: Use mesh instead of immediate for drawing Sprite3D ( GH-39867 ). TileSet: Fix potential crash when editing polygons ( GH-40560 ). if something that worked fine in 3.2.1

Bug 52
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Dev snapshot: Godot 4.0 beta 11

Mircosoft Game Dev

GUI: Fix inconsistent state of Controls when editing and running scenes ( GH-70882 ). Import: Fix usages of mesh simplification functions in float=64 builds ( GH-67853 ). Rendering: Use proper indices for lights, decals, and reflection probes in mobile scene shader ( GH-70929 ). get_root() ).

Beta 105
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Introducing the Godot glTF 2.0 scene exporter

Mircosoft Game Dev

glTF is a growing 3D format and has received massive adoption in the game industry. Commonly selected as the format for new software and game engines, glTF can also have new functionality added using extensions. You can now export your Godot scenes to glTF to get it back into Blender or other apps and make edits continuously.